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Tech-Use

Advanced
Intelligence   A character may use Tech-Use to repair mechanical items and to work out how unusual technical artefacts work. When using a basic, simple piece of mechanical equipment under normal circumstances, such as a vox or auspex, no Test is required. A Tech-Use Test is needed if the item is unusual, malfunctioning or conditions are especially troublesome, such as attempting to use an auspex during an electrical storm, or trying to get an ancient warp engine to start up after a thousand years’ disuse.
Tech-Use may also be used to repair faulty or damaged items, the difficulty depending on the complexity of the item and the damage dealt to it.
Tech-Use might sometimes be used to build an item from scratch, although a relevant Trade skill is more commonly used.
A Tech-Use Test to figure out how an item works usually takes one minute, but might take less or more time depending on the complexity. A Test made to repair an item can take much longer, usually one hour but reduced by ten minutes for every degree of success.  

Cyber Wrangling

You may use your Tech-Use instead of Wrangling, but only when dealing with machines designed to look and act like beasts, such as a cyber-mastiff.  

Technical Support

When another character’s Skill Test involves a piece of equipment, you may assist them using your Tech- Use skill, even if they are using a different Skill.

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