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Sleight of Hand

Advanced
Agility   The Sleight of Hand skill is used to palm objects, pick pockets or perform tricks with small items like coins and cards. The smaller the object, the easier it is to pick up, which is reflected in the task’s Difficulty as set by the GM. In most cases, a Sleight of Hand Test is an Opposed Test, pitting your Skill against your opponent’s Awareness skill (or half their Perception if they do not have the Awareness skill).
You may also opt to use Sleight of Hand instead of Gamble to hide cards up your sleeve or palm dice. See the Gamble skill for more information.
Sleight of Hand is usually a Half Action. You may make a Sleight of Hand Test as a Free Action, but you worsen the Difficulty by –10.  

Distraction

You may make a Sleight of Hand Test to dazzle audiences with tricks of the hand with cards, marbles, or whatever other prop you happen to have. Any allies nearby who can take advantage of the distraction may benefit from your successful Test as if you were assisting them.

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