Basic Skills
You can make Skill Tests using Basic Skills even if you
don’t have the Skill in question. Since you are relying on
natural aptitude rather than any sort of formal training, you
make the test at half (round down) your Characteristic.
The
Characteristic gets halved before any situational modifiers
get applied to the test. An Easy test against an untrained Basic
Skill would be (Characteristic/2)+30, and not (Characteristic
+30)/2.
Advanced Skills
If you do not have an
Advanced Skill, you cannot attempt it. No matter how
intelligent you are, for instance, you will not be able to access
an encrypted cogitator engine without some formal training.
Assistance
With the GM’s permission, a character can assist another
character that’s taking a Test. When doing so, the character with
the best chance to succeed rolls the dice. Each character assisting
reduces the Difficulty by one step. If the Test succeeds, the
character who rolled the dice gains an extra degree of success.
Characters can assist each other in most tasks but there are limits:
- To assist, both characters must have the Skill being Tested.
- The assisting character must be adjacent to the character
taking the Test.
- You cannot assist on Reactions or Free Actions.
- You may not assist on Tests made to resist disease, poison, Fear,
hazards or anything else the GM deems inappropriate.
- No more than two characters may attempt to assist another.
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