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Skill Rules

Basic Skills

You can make Skill Tests using Basic Skills even if you don’t have the Skill in question. Since you are relying on natural aptitude rather than any sort of formal training, you make the test at half (round down) your Characteristic. The Characteristic gets halved before any situational modifiers get applied to the test. An Easy test against an untrained Basic Skill would be (Characteristic/2)+30, and not (Characteristic +30)/2.  

Advanced Skills

If you do not have an Advanced Skill, you cannot attempt it. No matter how intelligent you are, for instance, you will not be able to access an encrypted cogitator engine without some formal training.  

Assistance

With the GM’s permission, a character can assist another character that’s taking a Test. When doing so, the character with the best chance to succeed rolls the dice. Each character assisting reduces the Difficulty by one step. If the Test succeeds, the character who rolled the dice gains an extra degree of success. Characters can assist each other in most tasks but there are limits:
  • To assist, both characters must have the Skill being Tested.
  • The assisting character must be adjacent to the character taking the Test.
  • You cannot assist on Reactions or Free Actions.
  • You may not assist on Tests made to resist disease, poison, Fear, hazards or anything else the GM deems inappropriate.
  • No more than two characters may attempt to assist another.
Test Difficulty
Difficulty Test Modifier
Easy +30
Routine +20
Ordinary +10
Challenging +0
Difficult –10
Hard –20
Very Hard –30

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