Primitive Weapons
Name | Class | Range | Dam | Pen | Special | Wt | Cost | Availability |
Axe |
Melee |
— |
1d10+1 R |
0 |
Primitive, Unbalanced |
4 kg |
20 |
Average |
Brass Knuckles |
Melee |
— |
1d5–1 I |
0 |
Primitive |
0.5 kg |
5 |
Plentiful |
Club |
Melee |
— |
1d10 I |
0 |
Primitive |
2 kg |
5 |
Abundant |
Flail† |
Melee |
— |
1d10+2 I |
0 |
Flexible, Primitive |
4 kg |
20 |
Scarce |
Great Weapon† |
Melee |
— |
2d10 R |
2 |
Primitive, Unwieldy |
7 kg |
70 |
Scarce |
Hammer |
Melee |
— |
1d10+1 I |
0 |
Primitive, Unbalanced |
4 kg |
10 |
Common |
Improvised |
Melee |
— |
1d10–2 I |
0 |
Primitive, Unbalanced |
— |
— |
— |
Knife |
Melee, Thrown |
3m |
1d5 R |
0 |
Primitive |
0.5 kg |
5 |
Abundant |
Shield |
Melee |
— |
1d5 I |
0 |
Defensive, Primitive |
3 kg |
25 |
Average |
Spear† |
Melee, Thrown |
10m |
1d10 R |
0 |
Primitive |
3 kg |
15 |
Common |
Sword |
Melee |
— |
1d10 R |
0 |
Balanced, Primitive |
3 kg |
15 |
Common |
Staff† |
Melee |
— |
1d10 I |
0 |
Balanced, Primitive |
3 kg |
10 |
Plentiful |
†This weapon requires two hands to use.
Great Weapon
Great weapons can be any type of huge weapon such as huge axes, giant hammers, double-handed
swords, and so on, including huge clubs.
Improvised
Improvised weapons are generally any
handy weighted object such as table legs, severed limbs or artillery
shell casings. Hitting someone with the butt of a basic ranged weapon
(such as a lasgun or boltgun) counts as an improvised weapon.
Shield
Attacking
with a shield imposes a –20 penalty.
Chain Weapons
Name | Class | Range | Dam | Pen | Special | Wt | Cost | Availability |
Chainsword |
Melee |
— |
1d10+2 R |
2 |
Balanced, Tearing |
6 kg |
275 |
Rare |
Chain Axe |
Melee |
— |
1d10+4 R |
2 |
Tearing |
13 kg |
450 |
Very Rare |
Chain Axe
Like a regular axe, these can have one
edge or be two-sided. Each open edge contains its own chain
loop, meaning that the double-sided version can still operate
if one side is fouled.
Power Weapons
Name | Class | Range | Dam | Pen | Special | Wt | Cost | Availability |
Power Blade |
Melee |
— |
1d10+3 E |
6 |
Power Field |
1.5 kg |
1,750 |
Very Rare |
Power Sword |
Melee |
— |
1d10+5 E |
6 |
Balanced, Power Field |
3.5 kg |
2,500 |
Very Rare |
Shock Weapons
Name | Class | Range | Dam | Pen | Special | Wt | Cost | Availability |
Shock Maul |
Melee |
— |
1d10 I |
0 |
Shocking |
2.5 kg |
150 |
Scarce |
Electro-Flail† |
Melee |
— |
1d10+2 I |
0 |
Flexible, Shocking |
4.5 kg |
375 |
Rare |
†This weapon requires two hands to use.
Note: Characters using melee weapons add their SB (Strength Bonus) to the Damage they inflict.
Comments