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Melee Weapons Core

Primitive Weapons

 
NameClassRangeDamPenSpecialWtCostAvailability
Axe Melee 1d10+1 R 0 Primitive, Unbalanced 4 kg 20 Average
Brass Knuckles Melee 1d5–1 I 0 Primitive 0.5 kg 5 Plentiful
Club Melee 1d10 I 0 Primitive 2 kg 5 Abundant
Flail Melee 1d10+2 I 0 Flexible, Primitive 4 kg 20 Scarce
Great Weapon Melee 2d10 R 2 Primitive, Unwieldy 7 kg 70 Scarce
Hammer Melee 1d10+1 I 0 Primitive, Unbalanced 4 kg 10 Common
Improvised Melee 1d10–2 I 0 Primitive, Unbalanced
Knife Melee, Thrown 3m 1d5 R 0 Primitive 0.5 kg 5 Abundant
Shield Melee 1d5 I 0 Defensive, Primitive 3 kg 25 Average
Spear Melee, Thrown 10m 1d10 R 0 Primitive 3 kg 15 Common
Sword Melee 1d10 R 0 Balanced, Primitive 3 kg 15 Common
Staff Melee 1d10 I 0 Balanced, Primitive 3 kg 10 Plentiful
This weapon requires two hands to use.  

Great Weapon

Great weapons can be any type of huge weapon such as huge axes, giant hammers, double-handed swords, and so on, including huge clubs.  

Improvised

Improvised weapons are generally any handy weighted object such as table legs, severed limbs or artillery shell casings. Hitting someone with the butt of a basic ranged weapon (such as a lasgun or boltgun) counts as an improvised weapon.  

Shield

Attacking with a shield imposes a –20 penalty.  

Chain Weapons

 
NameClassRangeDamPenSpecialWtCostAvailability
Chainsword Melee 1d10+2 R 2 Balanced, Tearing 6 kg 275 Rare
Chain Axe Melee 1d10+4 R 2 Tearing 13 kg 450 Very Rare

Chain Axe

Like a regular axe, these can have one edge or be two-sided. Each open edge contains its own chain loop, meaning that the double-sided version can still operate if one side is fouled.  

Power Weapons

 
NameClassRangeDamPenSpecialWtCostAvailability
Power Blade Melee 1d10+3 E 6 Power Field 1.5 kg 1,750 Very Rare
Power Sword Melee 1d10+5 E 6 Balanced, Power Field 3.5 kg 2,500 Very Rare

Shock Weapons

 
NameClassRangeDamPenSpecialWtCostAvailability
Shock Maul Melee 1d10 I 0 Shocking 2.5 kg 150 Scarce
Electro-Flail Melee 1d10+2 I 0 Flexible, Shocking 4.5 kg 375 Rare
This weapon requires two hands to use.
Note: Characters using melee weapons add their SB (Strength Bonus) to the Damage they inflict.

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