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Logic

Basic, Investigation
Intelligence   Logic represents your proficiency at mathematics and your ability at problem solving. Logic Tests might be made to decipher a code or to solve a particularly troublesome equation. Logic is also used by Tech-Priests to incant mathematical rituals on machinery. Note that Logic is a purely theoretical Skill—Tech-Use is its practical counterpart.
A Logic Test usually takes one minute of pondering and thinking, although especially difficult problems might require much longer.  

Analysing Clues

Late in an investigation, once the clues are all in place, you may use your Logic skill to try to put it all together and bring the investigation to a conclusion. You may use Logic as an Investigation Skill, making a Logic Test alongside another Investigation Skill Test. If both are successful, you may roll an additional 1d10 and subtract the roll from the amount of time taken to carry out the investigation.  

Code Cracking

You may use Logic as an Investigation Skill when attempting to decipher a cipher. See the Cipher skil for more information on how to do this.  

Epiphany

Once per game session, when you are stumped at an impasse or otherwise confronted with a problem you can’t quite overcome, you may make a Very Hard (–30) Logic Test to conjure up an idea from the depths of your mind. On a success, the GM may grant you a hint, nudge you in the right direction or offer some other previously overlooked clue to aid you in your investigation.  

Mathemechanica Rituals

Tech-priests know the mathemechanical formulae to coax a machine-spirit into behaving itself. You may make a Logic Test to recall the correct rituals and incantations, and, if successful, gain +10 to a Tech-Use Test made at the same time. Alternatively, you may use your Logic to assist another Acolyte’s Tech-Use skill.  

Sooth Machine-Spirits

You know the rites and rituals to placate an angry machine-spirit, coaxing it to cooperate. In the event of a weapon or equipment malfunction or Jamming, you may make a Difficult (–10) Logic Test to coax the machine-spirit into behaving itself. If the Test is successful, the weapon does not Jam or the piece of equipment does not malfunction.

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