Basic, Investigation
Intelligence
Logic represents your proficiency at
mathematics and your ability at problem
solving. Logic Tests might be made to
decipher a code or to solve a particularly
troublesome equation. Logic is also used
by Tech-Priests to incant mathematical
rituals on machinery. Note that Logic is
a purely theoretical Skill—Tech-Use is
its practical counterpart.
A Logic Test usually takes one minute
of pondering and thinking, although
especially difficult problems might
require much longer.
Analysing Clues
Late in an investigation, once the clues
are all in place, you may use your Logic
skill to try to put it all together and
bring the investigation to a conclusion.
You may use Logic as an Investigation
Skill, making a Logic Test alongside
another Investigation Skill Test. If
both are successful, you may roll an
additional 1d10 and subtract the roll
from the amount of time taken to carry
out the investigation.
Code Cracking
You may use Logic as an Investigation
Skill when attempting to decipher a
cipher. See the Cipher skil
for more information on how to
do this.
Epiphany
Once per game session, when you are
stumped at an impasse or otherwise
confronted with a problem you can’t
quite overcome, you may make a Very
Hard (–30) Logic Test to conjure up an
idea from the depths of your mind. On
a success, the GM may grant you a hint,
nudge you in the right direction or
offer some other previously overlooked
clue to aid you in your investigation.
Mathemechanica Rituals
Tech-priests know the mathemechanical
formulae to coax a machine-spirit into
behaving itself. You may make a Logic
Test to recall the correct rituals and
incantations, and, if successful, gain
+10 to a Tech-Use Test made at the
same time. Alternatively, you may use
your Logic to assist another Acolyte’s
Tech-Use skill.
Sooth Machine-Spirits
You know the rites and rituals to placate
an angry machine-spirit, coaxing it to
cooperate. In the event of a weapon or
equipment malfunction or Jamming,
you may make a Difficult (–10) Logic
Test to coax the machine-spirit into
behaving itself. If the Test is successful,
the weapon does not Jam or the piece
of equipment does not malfunction.
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