Demolition
Advanced, Crafting
Intelligence You use the Demolition skill to blow things up without blowing yourself up at the same time! It is used to plant explosive devices and defuse bombs, as well as for the safe handling and manufacture of explosives. Demolition involves explosive devices that are planted or set, rather than those that are simply lobbed at the enemy.
You may voluntarily make the Test more difficult, for example increasing the time to plant a bomb in a more vulnerable location. By doing so, the Damage dealt is increased by +2 for each level of Difficulty increased or additional minute spent setting the explosive.
For every degree of success on the Demolition Test, the explosive is harder to detect and to defuse. Note the number of degrees of success down when you plant an explosive—it will be used in any Opposed Demolition Tests made to defuse or discover the bomb.
Intelligence You use the Demolition skill to blow things up without blowing yourself up at the same time! It is used to plant explosive devices and defuse bombs, as well as for the safe handling and manufacture of explosives. Demolition involves explosive devices that are planted or set, rather than those that are simply lobbed at the enemy.
Manufacture Explosives
Given enough time and resources you may use the Demolition skill to make an explosive device from scratch, or rig an otherwise normal device to explode. The Difficulty of the Test varies according to what ingredients you have available and how long you have to manufacture it. Rigging a frag grenade to explode when primed is a simple matter, but building a melta bomb from scratch is considerably harder. Generally, manufacturing explosives uses the rules for Crafting items.Planting Explosives
Explosive devices such as demolition charges, melta bombs and krak grenades are far more effective when planted on a target. To plant an explosive make a Demolition Test. Success indicates that you have successfully planted the explosive, with a trigger mechanism and condition of your choice. Possible triggers include timers, fuses, proximity sensors or remote controls. Failure indicates that you believe the explosives to be planted properly, but when triggered they fail to go off. If you fail by five or more degrees, you accidentally set the explosives off yourself ! Boom!You may voluntarily make the Test more difficult, for example increasing the time to plant a bomb in a more vulnerable location. By doing so, the Damage dealt is increased by +2 for each level of Difficulty increased or additional minute spent setting the explosive.
For every degree of success on the Demolition Test, the explosive is harder to detect and to defuse. Note the number of degrees of success down when you plant an explosive—it will be used in any Opposed Demolition Tests made to defuse or discover the bomb.
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