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Deceive

Basic, Interaction
Fellowship   The Deceive skill is used to lie and con others. You make Deceive Tests whenever you would convince others of something that is not necessarily true, want to dupe them or otherwise swindle and mislead them. You need not make a Deceive Test every time you lie to an NPC; only when you want to change their opinions of you or convince them of something.
A Deceive Test can affect a number of targets equal to your Fellowship Bonus and your targets must be able to see and hear you clearly, and understand what you say. Deceive is typically opposed by Scrutiny.
A Deceive Test typically takes one minute.  

Acting

When pretending to be someone other than who you are, such as when you use the Disguise skill, you may Test Deceive to enhance your disguise. A successful Test Opposed by your opponent’s Scrutiny grants you a +10 bonus to all Disguise Tests made for a number of minutes equal to your Fellowship Bonus. You may only use this feature if you are communicating with someone and you must make a successful Deceive Test before Testing Disguise.  

Compel

This expanded function works just like the Charm function except it applies to Deceive Tests. For details, see Charm.  

The Con

The Deceive skill can be used to “con” a victim. When conning—that is, misleading him for any length of time for your own gain—you may make a Deceive Test in place of another Interaction Skill, such as Charm.  

Soothing Platitudes

Not all lies are bad, and sometimes a tactful white lie here or there can smooth the way. You may make a Deceive Test to convince another character of some falsehood, whether in the form of a compliment or a plain deception. If you succeed on an Opposed Deceive Test against your opponent’s Scrutiny Test, you gain a +10 bonus on Interaction Tests against that target for a number of minutes equal to your Fellowship Bonus.

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