Normally, Craftsmanship has little effect on game play for
regular goods and services. As a general rule items of Poor
Craftmanship are more prone to failure and breaking while
Good and Best Craftsmanship are more durable, though it is
up to the GM how and when these effects might enter play.
In the case of weaponry and armour, there are effects on the
item’s performance or weight (as detailed later), but in cases of
general goods and services, differences of quality are merely
descriptive. The GM may reduce the Difficulty of certain tests,
but it is entirely at his discretion. Unless specifically stated,
the Craftsmanship of any object is considered Common.
Craftsmanship | Cost Multiplier | Availability |
Best |
×10 |
Drop 2 steps |
Good |
×3 |
Drop 1 step |
Common |
×1 |
- |
Poor |
×1/2 |
Increase 1 step |
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