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Craftsmanship

Normally, Craftsmanship has little effect on game play for regular goods and services. As a general rule items of Poor Craftmanship are more prone to failure and breaking while Good and Best Craftsmanship are more durable, though it is up to the GM how and when these effects might enter play. In the case of weaponry and armour, there are effects on the item’s performance or weight (as detailed later), but in cases of general goods and services, differences of quality are merely descriptive. The GM may reduce the Difficulty of certain tests, but it is entirely at his discretion. Unless specifically stated, the Craftsmanship of any object is considered Common.  
CraftsmanshipCost MultiplierAvailability
Best ×10 Drop 2 steps
Good ×3 Drop 1 step
Common ×1 -
Poor ×1/2 Increase 1 step

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