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Availability

GMs can use the following guidelines as a starting point for determining whether a place has such an item or not.
Characters searching for a particular item or service must make a successful Inquiry Test modified by the Availability of the item, the Consequences of Availability Table provides a baseline modifier for Inquiry Tests to find an item in a community of 1,000 people or less. For communities larger than 1,000 people, reduce the Difficulty for finding an object by one step for communities of 10,000 or less, or two steps for communities of 10,000 or more. If the community has 100 people or less, increase the Difficulty by one step. The Availability by Population Table shows how the Difficulty changes based on population size.  
Consequences of Availability
Availability Difficulty Modifier
Abundant Easy +30
Plentiful Routine +20
Common Ordinary +10
Average Challenging +0
Scarce Difficult –10
Rare Hard –20
Very Rare Very Hard –30
Availability by Population
Availability Below 1,000 Below 10,000 Below 100,000 100,000 or more
Abundant Routine Easy Automatic Automatic
Plentiful Ordinary Routine Easy Automatic
Common Challenging Ordinary Routine Easy
Average Difficult Challenging Ordinary Routine
Scarce Hard Difficult Challenging Ordinary
Rare Very Hard Hard Difficult Challenging
Very Rare GM’s discretion Very Hard Hard Difficult

Time

A community’s size determines the base time it takes to find the item. Each degree of success reduces this time by a certain amount (minutes, hours, days, weeks, or months, depending on the base time). See the Availability and Time Table. The GM should make the roll in secret for particularly dangerous or costly items, to emphasise the struggle and possible risks entailed by such searching.  
Availability and Time_______________________________________________________________
Population Very Rare Rare Scarce Average Common Plentiful Abundant
Below 1,000 1d10 hours 1 hour 30
minutes
15
minutes
10
minutes
5 minutes 1 minute
Below 10,000 1d10 days 1d10 hours 1 hour 30
minutes
15
minutes
10
minutes
5 minutes
Below 100,000 1d10 weeks 1d10 days 1d10 hours 1 hour 30
minutes
15
minutes
10
minutes
100,000 or more 1d5 months 1d10 weeks 1d10 days 1d10 hours 1 hour 30
minutes
15
minutes

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