Random World Generator
Generate A Random world! Play god!
Roll 1d100.
Roll 1d100.
World Type
Number | World Type | Description |
1-10 | Spherical / Planetoid | A world shaped like a sphere, the surface can be explored. If you dig down, you come out the other side eventually. World has a core. |
11-20 | Flat World | A Flat or Disc-shaped world. What happens if you drop off the edge? Is there and edge or does it loop back in on itself? |
21-30 | Inverse Spherical (Holow world) | A world shaped like an inverted sphere, if you dig down you appear on the other side, if you look up you see the other side. Alternatively; a subertannian or cave-world. |
31-40 | Shifting World | A world that changes regularly. Perhaps it is a flat worldwhere space isnt consistent and locations shift constantly. Perhaps the continents are moving. Perhaps navigation does not work with a map but perhaps with intent or magical aid. |
41-50 | Shattered World
or Multiple small worlds |
There is no singular world. Instead there are multiple platforms or asteroids floating in space. |
51-60 | Living World | There is no world, instead there is a giant living creature. Examples include a gargantuan tree, a sleeping giant or a space-whale. Settlements may exist on its surface or in its 'bowels'. |
61-80 | Geometric World | The world is shaped like a geometric body; a pillar, a cube, a pyramid. Apart from its strange geometric gravity, this is otherwise like a spherical world. |
81-90 | Floating Islands | In addition to a central world there is floating islands occasionally on this world. |
91-100 | Two in one | Two worlds or one world sharing two themes. Roll twice on this table, ignoring duplicates and rerolls |
World Theme
Number | World Theme | Description |
1-10 | Earth and Rock | A world that is earth-themed. |
11-15 | Crystal | A world that is is crystal or glass-themed |
16-25 | Water | A world that is water themed. |
26-30 | Frozen | A world that is themed after ice, frost and blizzards. |
31-40 | Wind | A world that is air, gas or storm themed. |
41-45 | Desert | A world that is themed after deserts, sand, dust or debris. |
46-55 | Fire | A world themed after fire, flame and lava. |
56-60 | Acid & poison | A world themed after Acid, poisons or other chemical or chemical-like things. |
61-65 | Light | A World themed after light and brightness. |
66-70 | Darkness | A World themed after night and darkness. |
71-75 | Life | Life is exceptionally vibrant here: giant fauna and flora, extremely deadly monsters. |
76-80 | Death | This world is filled with necrotic energies: undead are extremely common. |
81-90 | Void | There isn't much on this world, survival is difficult or impossible. Alternatively there may be a black hole here. |
91-100 | Two in one | A world with two conflicting or coexisting themes. Roll twice on this table, ignoring duplicates and rerolls |
Inhabitants
Roll Here only if appropriate.Number | Inhabitants | Description |
1-30 | Nothing | World is not inhabited by any civilized species. |
31-40 | Sidhe | This is an elven world. |
41-50 | Dvuergr | This is a world claimed by the Dwarves. |
51-60 | Jotnar | The Giants tread this world. |
61-70 | Tu'vok | A Tu'vok colony dominates this world. |
71-80 | Khuzu | A world populated by Khuzu City-states. |
81-90 | Minor species | Another, minor species rules this world. |
91-100 | Two in one | Two kinds of inhabitants, either at conflict or coexisting. Roll twice on this table, ignoring duplicates and rerolls |
Civilization Status
Roll here only if appropriate.Number | Civilization Status | Description |
1-20 | Desolate or Devastated |
Everything is dead and destroyed, only ruins remain. World has gone through a major catastrophe. Nearly the entire world is severely harmed in some way or form or has never been settled in the first place. Treasure may be found here. |
21-40 | Rebuilding or Settling |
This world is being built up from nothing. |
41-80 | Stable | The World is Stable. |
81-100 | Recession | The world is doing poorly. People are struggling. Civilisation is slowly getting worse. Perhaps the world needs to be abandoned. |
Civilization Security
Roll here only if appropriate.Number | Civilization Security | Description |
1-10 | None | There is no security here, the world must fend for itself. |
11-50 | Garrison | There is a small garrison stationed here. |
51-90 | Outpost | There is a minor outpost here, the world is reinforced. |
91-100 | Fortress | The world is heavily reinforced, it is a major stronghold of importance. |
Special Quirks
Number | Quirks | Description |
1-45 | Nothing | World has no unexpected quirks. |
46-50 | Firstborn | The world contains some ancient traces of the Firstborn. |
51-55 | Recolor | The sky or soil have an unexpected and strange color. |
56-60 | Artifacts | The world contains still-active ancient arcane artifacts. These artifacts may be maintaining the world or may be performing another function. either way, they stand out. |
61-65 | Strange beasts | Unique, abnormal beasts occupy this world. They may either be dangerous or useful to the people living here. Either way, they can only live on this speciffic world. |
66-70 | Low Gravity | This world has low gravity. jumping is easier, creatures here are larger but struggle to survive outside. |
71-75 | High Gravity | Gravity is higher here. Many creatures struggle to survive. Jumping is harder. |
76-80 | Crashed Worldship | An ancient crashed worldship lies dead upon this world. Perhaps it has been repurposed as habitation, perhaps it is a treasure trove, perhaps it is long empty and raided, a shell is all that remains. |
81-85 | Abundant Dragons | Dragons are on every world. However they are especially abundant here and can be encountered often. |
86-90 | Curse of Undeath | Whether by a past catastrophy or by some cosmic event, this world is overrun with Undead. If they were cleared out, the world may be free of them once more. |
91-95 | Touch of the outside | The outside has some kind of leak into the Brass realms here. Perhaps an active incursion, a slow corruption or lingering taint from a failed invasion. |
96-100 | Breach in the veil | Be it because of an active portal or a quirk of this world, the veil between the spirit world and the mortal world is breached here. Demons or other spirits may freely roam this world and wreak havok. |
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