Standard Items in The Black | World Anvil

Standard Items

This is common gear that anyone aboard a ship could have access to. For example, though any character may have a blaster of their own they prefer, there are places to grab spare armaments whenever you’re on board. If you’re on your ship for any length of time, you can replace any standard items that broke or malfunctioned during a mission, and reset your load and equipment.  
  • Armor: Really unsubtle, full body stuff. Stops a few bolts. Will shrug off a knife without noticing. Powered. Assists in movement. [2 load]
  • Blaster Pistol: Shoots bolts of hot plasma. Accurate only at close range. Makes “pew pew” noises (mandatory). Comes in a variety of shapes. How do you customize yours? [1 load]
  • Communicator: Has a few bands, likely even a few encrypted. Works only when within orbit. [0 load]
  • Detonator: Extremely deadly explosive weapon. Fits in the palm of your hand and can be thrown. Takes care of those shielded doors that heavy blasters can’t handle. Illegal. You shouldn’t have this. No, really. [1 load]
  • Hacking Tools: Deck, splicing pliers, plugs and ports, keypad crackers, specialized software, custom-modified chips, rainbow dictionaries, automated exploits. What every growing hacker needs. [1 load]
  • Heavy Blaster: Can do some considerable damage to vehicles and things like unshielded doors. Has about a dozen shots. Will do serious and messy harm to people. Illegal. [2 load]
  • Illicit Drugs: What’s your poison, space cowboy? For personal use, catching a dangerous bounty, or entertainment while traveling between planets. [0 load]
  • Medkit: Blood for a few common races, gauze, antiradiation injector, laser scalpel, antiseptics, thread, painkillers. [2 load]
  • Melee Weapon: Sharp. Blunt. Pointy. Stabby. Slicy. All different sizes. Some come with laser edges. Some vibrate…ooh. Batteries included. [1 load]
  • Repair Tools: Things you need to fix ship engines, speeders, hovercars, and the like. Tools to hot-splice consoles and tweak machinery. Hammers, a welder, screwdrivers, wrenches, battery chargers, spray-painters. [1 load]
  • Spacesuit: Some radiation protection, survival in toxic atmospheres, EVA. Half a day of oxygen (or other gas, liquid, or substance you breathe). [2 load]
  • Spy Gear: Disguises, voice modulators, mini-cameras, thermal scanners, false thumbprints, and audio filters. [1 load]