Eye pods
Homebrew
Eye Pods CR: 1/8
Small construct, unaligned
Armor Class: 12
Hit Points: 11 (2d8+2)
Speed:
30 ft
, climb: 20 ft
STR
6 -2
DEX
14 +2
CON
12 +1
INT
3 -4
WIS
10 +0
CHA
3 -4
Skills: Observer. Eye Pods have advantage on Wisdom (Perception) checks that rely on sight.
Adaptive Movement. Eye Pods can move unhindered on difficult terrain caused by rubble, debris, or uneven surfaces.
Condition Immunities: Blinded
Senses: Darkvision 60 ft., passive Perception 10
Languages: Understands Common
Challenge Rating: 1/8
( 25 XP)
Proficiency Bonus: +2
Actions
Optic Blast: The Eye Pod emits a focused beam of energy from its central eye at a creature within 30 feet. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d6 + 1) force damage and be knocked prone. Sight Burst: The Eye Pod releases a burst of blinding light from its eye in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 5 (1d8 + 1) radiant damage on a failed save and be blinded until the end of their next turn.
A pair of teardrop-shaped creatures roughly 30 cm (1 ft) in height, with a single blue eye in the middle of their bodies. One is burnt orange in color while the other is mustard yellow. At the base of each creature is a wheel-like protrusion which allows for locomotion, suggesting that the creatures may be biomechanical in origin. The subjects can move surprisingly fast, covering over 60 m (200 ft) in a matter of seconds. The subjects, however, lack a braking system, which has led to some rather spectacular, if not overly amusing, mishaps involving the creatures. The subjects have also shown the ability to climb sheer surfaces, and have gotten lost in the air vents on more than one occasion.
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