Welcome to the Aries Program
### ARIES CONSTELLATION PROGRAM COLONIST BRIEFING ###
Welcome, Colonist <Insert.FullName>!
Congratulations, your application to the Program has been accepted and you have been automatically enrolled in the training program. Please select a Training Path and MISSION CONTROL will provide you with a training program and equipment.
### MULTI GAME SYSTEMS
This galaxy is setup to allow multiple game systems in a shared world. There are cosmic horror games using Mothership, GURPS Horror, Mork Bork, etc.
Regular Scifi games can be run in Starfinder, Star Wars 5e, Mass Effect 5e, Lancer, Savage Worlds, GURPS Space, M-Space, Traveller.
### SYNOPSIS
- Space Exploration - Explore space in your own space ship with your fellow crew.
- Colony Builder - Build up your own colony on a planet you've discovered.
- Futuristic Combat - Use lasers, powerswords, powered armor, personal shields, psionics and technomagic to combat your foes on the ground and in space combat!
- Sandbox style - Go where you want and do whatever you want.
### STANDARD MISSION BRIEF
You have been selected to travel to the Aries Constellation, explore the Teegarden system, and start the colonization process of planet b. Objectives are to find a suitable location for settlement, establish an outpost, and defend it against potential threats. You are authorised to use lethal force in order to settle, defend or obtain resources against Non-Union forces.
The future of countless souls of Earth, Mars, Venus and the outer moon colonies depend on finding suitable planets to alleviate overpopulation. We trust that you understand the vital importance of this mission!
The Aries One Space Station will serve as a jump off point and can provide you with directions, supplies, human resources and ship repair facilities.
You have the freedom to form trade relations and act independently, including as a privateer commandeering goods or ships from hostile factions. ###KEY Objectives
- Explore and Identify a Suitable Planet
- Survey Nearby Systems: Use your ship’s sensors to scan nearby systems for habitable planets.
Look for planets with:- Stable climate
- Adequate water supply
- Rich natural resources
- Planet Evaluation: Conduct surface evaluations to assess the viability of establishing an outpost. Consider factors such as terrain, local flora and fauna, and potential threats.
- Establish an Outpost
- Begin building the essential structures for your outpost:
- Habitation modules
- Resource extraction facilities
- Defensive structures
- Infrastructure Development: Ensure the outpost has:
- Reliable power sources
- Water and food supply systems
- Communication arrays
- Defend the Outpost
- Threat Assessment: Be vigilant for threats from both humanoid raiders and local wildlife.
- Defensive Measures: Implement security protocols and establish defensive positions to protect the colonists and resources.
- Build and upgrade space ships
- ACP Starfinder: Maintain and upgrade the standard issue ACP Starfinder Mk. I.
- Build a fleet: Construct a stardock and produce a fleet of ships to control the sector.
- Form Trade Relations
- Engage with the Terran Federation: Establish trade routes to obtain necessary supplies and support.
- Alien Species Interaction: Seek out and establish diplomatic and trade relations with alien species encountered during exploration.
- Buy ships and equipment: Acquire space ships, weapons and equipment from Federation traders and Alien traders.
- Privateer Activities
- Non-Affiliation with Federation: As you are not officially affiliated with the Terran Federation, you have the freedom to take action as a privateer against non-Terran ships.[/il]
- Capture Alien ships: Capture extraterrestial vessels and reverse engineer them to discover new tech or use them to bolster your own forces.
- Aggressive action against the Federation will be met with extreme prejudice.

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