Halfling Pantheon Third Level Clerical Spells in The Arbour Coast | World Anvil

Halfling Pantheon Third Level Clerical Spells

Clerics of the Halfling Pantheon receive their spells through faith and prayer. Each day, generally in the morning, a Cleric must pray for at least three turns in order to prepare spells. Of course, the Cleric may be expected to pray more than this in order to remain in his or her deity's good graces. Because they gain their spells through prayer, a Cleric may prepare any spell of any level he or she is able to cast.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CONTINUAL LIGHT RANGE: 360'
PANTHEON 3 DURATION: 1 YEAR/LEVEL
  This spell creates a spherical region of light, as bright as full daylight up to a 30' radius, with light of lesser intensity to a radius of 60'. Continual light can be cast on an object, into the air, or at a creature, just as with the light spell, up to a maximum range of 360' from the caster. The spell remains in effect for one year per level of the caster.   As with light, this spell can be used to blind a creature if cast on its visual organs. Creatures targeted by this spell are allowed a save vs. Death Ray; if the save is made, the spell is cast into the air just behind the target creature. A penalty of -4 is applied to the blinded creature's attack rolls if the saving throw fails.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE BLINDNESS RANGE: TOUCH
PANTHEON 3 DURATION: INSTANTANEOUS
With this spell the caster can cure a creature suffering blindness (whether caused by injury or by magic, including light or continual light). Blindness caused by a curse cannot be cured by this spell.   Reversed, this spell becomes cause blindness, which causes a living creature touched to become blind. A successful melee attack roll is required to touch the victim, and no Saving Throw is allowed. Blinded creatures suffer the penalties described in Deafness and Blindness   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE DEAFNESS RANGE: TOUCH
PANTHEON 3 DURATION: INSTANTANEOUS
  With this spell the caster can cure a creature suffering deafness, whether caused by injury or by magic. Deafness caused by a curse cannot be cured by this spell. The cure is permanent but does nothing to prevent subsequent events leading to deafness again.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
CURE DISEASE RANGE: TOUCH
PANTHEON 3 DURATION: INSTANTANEOUS
  Cure disease cures all diseases and kills all parasites afflicting the target creature. A magical or otherwise special disease (as defined by the GM) may be unaffected by this spell, or may require a caster of a certain minimum level to cure it. Also note, just because a disease or parasite is removed does not mean that the victim cannot be infected anew should that affliction be encountered again.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
DISPEL MAGIC RANGE: 120'
PANTHEON 3 DURATION: INSTANTANEOUS
  This spell can be used to end ongoing spells or similar magical effects cast on a creature or object, or to end such effects within a cubic area 20' on a side. The caster must choose whether to dispel magic on a creature or object, or to affect an area.   If dispel magic is targeted at a creature, all spell effects (including ongoing potion effects) may be canceled. If cast upon an area, all such effects within the area may be canceled. Any spell or effect having a caster level equal to or less than the dispel magic caster's level is ended automatically. Those created by higher level casters might not be canceled; there is a 5% chance the dispel magic will fail for each level the spell effect exceeds the caster level. For example, a 10th level caster dispelling magic created by a 14th level caster has a 20% chance of failure.   Some spells cannot be ended by dispel magic; this specifically includes any curse, including those created by bestow curse (the reverse of remove curse) as well as by cursed items.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
GROWTH OF ANIMALS RANGE: 60'+10'/LEVEL
PANTHEON 3 DURATION: 1 TURN/LEVEL
  This spell causes an animal to grow to double its normal size and eight times its normal weight. The affected creature will do double normal damage with all physical attacks, and its existing natural Armor Class increases by 2. The animal's carrying capacity is also doubled. Unfriendly animals may save vs. Spells to resist this spell; normally, domesticated animals will not attempt to resist it, though they may become confused or panicky afterward (at the GM's discretion).   This spell does not give the caster control of the animal. Gear worn or carried by the animal are also enlarged but not altered in any other way. If removed from the creature such items resume normal size instantly. Any magical properties of enlarged items are not changed.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
HOLD ANIMAL RANGE: 180'
PANTHEON 3 DURATION: 2d8 TURNS
  This spell functions like hold person, except that it affects only animals; specifically, this means non-magical living creatures of animal intelligence, including giant-sized animals. A save vs. Spells is allowed to resist this spell.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
REMOVE CURSE RANGE: 30'
PANTHEON 3 DURATION: INSTANTANEOUS
This spell removes any and all ordinary curses afflicting a creature. It does not generally remove the curse from a magic item such as a sword or suit of armor, but a character afflicted by a cursed item of this type will be freed of it long enough to discard the item (a turn, at least).   Some special curses are more difficult to remove, and may require a caster of a certain minimum level. A very few curses created by godlike beings cannot be removed by this spell at all.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
STRIKING RANGE: TOUCH
PANTHEON 3 DURATION: 1 ROUND/LEVEL
This spell bestows upon one weapon the ability to deal 1d6 points of additional damage. This extra damage is applied on each successful attack for the duration of the spell. It provides no attack bonus, but if cast on a normal weapon, the spell allows monsters only hit by magical weapons to be affected; only the 1d6 points of magical damage applies to such a monster, however.   ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------  
TONGUES RANGE: TOUCH
PANTHEON 3 DURATION: 1 TURN/LEVEL
  This spell allows the creature touched to speak and understand any language or dialect. Only one language can be spoken at a time, but any number can be understood. This spell does not alter other creatures’ dispositions and does not allow the affected creature to speak to creatures that cannot understand language.