Clothing in The Arbour Coast | World Anvil

Clothing

Outfits

  Rather than pick and choose every item of clothing, and discover after the fact that you forgot to buy pants, clothing can be purchased as an outfit. These are in many ways similar to the equipment packs and kits outlined previously. Note that prices are for ‘good’ quality garments; higher-quality materials or heavily-personalized versions will cost at least twice as much. Note that clothing for small-sized characters will weigh ¼ as much, to a minimum of 1 lb for outfits or 1/10 lb for individual items. Similarly, large-sized clothing will cost and weigh double.   Explanation for Outfits:     Common Outfit: Basic clothing for a given region or setting. A typical example would be a top (a tunic, or shirt), a vest, leg wear (leggings, trousers, a kilt or skirt), a belt or braces (suspenders), and footwear (low boots or shoes). Cloaks and specialty gear are not included   Artisan / Craftsman Clothes: Clothes suited to the daily work of a skilled laborer. a top (a tunic, or shirt), a vest, leg wear (leggings, trousers, a kilt or skirt), a belt or braces (suspenders), and footwear (low boots or shoes), and possibly a cap or kerchief. A canvas apron, and gloves, as appropriate for the craft, are included.   Clerical Vestments: These are the ceremonial robes and accessories associated with religious ceremony. These are not well-suited to adventuring. Does not include a holy symbol or any other expected religious paraphernalia. A High Priest's vestments may be more akin to a Noble's or Royal Outfit, depending on the practices of the faith.   Cold Weather Outfit: A cold-weather outfit includes a heavy coat (usually wool), a top (a tunic, or shirt), a vest, leg wear (leggings, trousers, a kilt or skirt), a belt or braces (suspenders), and footwear (high boots), mittens, a woolen cap, and a scarf. This outfit provides protection against exposure to cold weather, and may provide a saving throw bonus against cold effects (per GM discretion).   Scholar's Robes: The standard dress for a scholar, but also popular among Magic-Users. This outfit includes a robe, belt, cap, soft shoes, and a cloak. Pockets and/or folds in the robe provide places to stash small tools and implements for magic. Pants are recommended.   Entertainer's Outfit: This is a set of flashy, perhaps even gaudy, clothes worn by professional entertainers. The specific style and cut depends on customs and the type of performance (musician, dancer, acrobat, jester, etc,), but the practical design allows for ease of movement, allowing performances or just run (if the audience turns ugly). The sleeves will have pockets large enough to hold a bird, coins, or small balls to allow slight-of-hand tricks. Most will include a cap of some manner.   Adventurer's Outfit: This is a full set of clothes for someone who needs to be prepared for anything. It includes sturdy boots, leather breeches or skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. A leather overtunic may be worn over a cloth skirt or leggings as an alternative. The clothes will have plenty of pockets. The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.   Travel Clothes: This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), an ample cloak, and a hood, which may be separate.   Peasant Outfit: The clothes of the commoner, as befits the setting. Clothes of a typical setting would include a loose shirt and baggy breeches, a loose shirt and skirt, or overdress. Cloth wrappings are used for shoes, if at all.   Courtier's Outfit: This outfit includes fancy tailored clothes in whatever fashion happens to be the current style in the noble courts. This does not include jewelry appropriate to the class and setting (50 gp worth, minimum).   Noble’s Outfit: This set of Quality clothes is designed specifically to be expensive and shown off. Precious metals and gems are worked into the clothing. To truly be complete, the would-be noble also needs a signet ring or emblem and jewelry (worth at least 100 gp).   Royal Outfit: This is just the clothing, not the scepter, crown, ring, or other symbols of authority or position. Royal clothes are always of Quality – and often ostentatious, with gems, gold, silk, and furs in abundance.  

Personal Effects

  Belt: A strip of leather worn around the waist to help hold up a person’s trousers or pants. A scabbard could also be hung from it.   Bracers: Strips of leather that wrap around the lower arm between the elbow and wrist, providing protection to archers from the bowstring striking the inside of the lower arm while firing the bow.   Bustle: Similar to a skirt and actually fits under a skirt to give it a fuller shape.   Corset: A corset is a support garment commonly worn to hold and train the torso into a desired shape, Usually either boned cloth, or leather.   Girdle: A strip of cloth that is wrapped and tied around a person’s midsection and provides some relief to back pain from riding in a saddle over long distances.   Gorget: A band of cloth worn around the neck without the knot showing.   Sash: A cloth or silk version of a belt that is usually used to hold a robe, surcoat, or toga tightly to the body.   Suspenders/Braces: Strips of cloth that connect to trousers or pants and go over the shoulders to hold the trousers/pants up.   Hats and Headcover   Turban: A length of cloth that is wrapped around the wearer’s head, usually in arid or dessert settings. During dust storms a portion of the turban can be brought down over the wearer’s eyes and mouth to prevent sand from getting in the wearer’s face.   Cap: Soft fabric with no real shape, usually without a brim. Woolen Caps are the traditional beanie cap.   Hat: Shaped head covering with a brim.   Headband: Leather band to keep the wearer’s hair out of his or her eyes.   Headband, Tooled: A finely tooled and decorated version of the headband.   Hood: A detachable piece of cloth to wear with a cape that covers the wearers head. A Cowl is a hood with a very short cape piece that covers the shoulders.   Scarf: Square of cloth that is folded on the diagonal and then tied under the wearer’s chin.   Veil: Short piece of cloth that is hung over the wearer’s face for religious ceremonies or to cover a disfigurement. A Thief may want to wear one as part of a disguise.   Wig: Close-fitting cloth with either human or animal hair that is styled, many times worn by members of government or law. A Thief may try to style one as part of a disguise.   Outerwear   Cape: A section of cloth that extends from the neck to the waist (half) or to the floor (full), attached at the neck by a broach or clasp. A hood can be attached to cover the wearer’s head during inclement weather.   Cloak: Similar to a cape, but includes a hood to cover the wearer’s head. Adventurer’s Cloaks are full-length with a long hood that can be used to stash valuables. Fur Cloaks are full length hooded cloaks made of tanned furs. Fur Timmed Cloaks are plain cloaks, with strips of fur trimming the edges, they are also usually more decorated and colorful. Leather Cloaks are full length hooded cloaks made of leather instead of wool. Traveling Cloaks are half-length and have a slit to allow the cloak to be draped over either side of a rider’s horse. The Plain Cloak can be either length and has a closer-fitting hood.   Coat, Long: A long sleeved coat that falls to about mid-shin, made of wool, felt, serge or canvas. Leather Coats are the same cut, but made of soft leather. Fur Coats are full length coats, well tanned with the fur on the outside.   Jacket: A long-sleeved covering for a shirt; it can either be pulled over the head or buttoned.   Surcoat: A section of cloth with a hole cut out that fits over the wearer’s head. It is generally worn by knights as a cover over armor and will have the knight’s heraldry symbol embroidered onto it. An embroidered version will cost twice as much.   Tabard: Similar to a Surcoat, but is meant for royal courts with even fancier embroidery that is related to the king’s heraldry.   Toga: Lightweight material that is wrapped around the body and is draped over one shoulder.   Apron: A loose piece of material that has a loop that goes over the wearer’s head and two long strings at the sides that are either tied in the back or are wrapped around the waist and tied at the front. Canvas is used for covering where the user isn’t exposed to heat very often; tavern keeps, cooks, butchers, potters, and artists are the most common users. Leather is used where there is a chance of something that could go through a canvas apron; the most common users are smithies (any), coopers (barrel makers), armorers, weapon makers, and masons.   Body   Blouse: Loose-fitting shirt buttoned down the front. This is the upper clothing worn by many commoners and crafts people.   Breeches: Short pants coming just below the knee.   Doublet: Long-sleeve jacket that is fitted down to the waist.   Hose: Tight-fitting footed leggings that come up to the crotch.   Hose Supporters: Comes in two types; a garter fits around the leg. A garter belt fits around the body and has several thongs hanging down that attach to the top of the hose.   Jerkin: Sleeveless jacket that may be worn over a doublet.   Leggings: Tight cloth or leather pants that use a heavier material than hose.   Loincloth: Usually made from leather or animal skins and just covers the wearer’s private parts. Mostly used by barbarians, ogres, and trolls.   Robe: Extending to the floor, these garments are usually worn by royalty, Magic-Users, and Clerics. The Common version is not adorned and is used for daily wear; Embroidered are for formal occasions. The Lounging version isn’t made for heavy use and is usually of a light material.   Tunic: Loose garment draped over the shoulders and going to the wearer’s knees if not the floor.   Shirt or Chemise: Loose-fitting garment similar to a blouse that is pulled over the head.   Skirt or Kilt: Skirts are usually floor length. Kilt: Skirt worn by men. The pattern of the plaid is an indication of the tribe that a man is from.   Trousers or Trews: trousers are looser-fitting than leggings. Trews are tighter fitting than trousers but still looser than leggings but are plaid like kilts, the pattern being an indication of the tribe they are from.   Vests: Sleeveless garment worn over a shirt.   Gloves     Gloves: Hand coverings with each finger separated. Use a -2 modifier to Dexterity if a character is wearing gloves and tries to do an action requiring a DEX roll.   Mittens: Hand coverings where the fingers are all together. Use a -4 modifier to Dexterity if a character is wearing mittens and tries to do an action requiring a DEX roll.   Footwear   Boots: Shoes with a top that covers the ankle or higher. High or Swash-topped boots go up to the wearer’s knee; the upper portion is loose. Swash-topped have a section that is folded over from the top. Low boots come up just over the wearer’s ankles. Riding boots are knee-high with a tight-fitting upper. Since boots have a harder sole that the leather is attached to, they do make a lot of noise on tile floors. A Thief trying to Move Silently has a 10% penalty.   Foot wraps: Long pieces of cloth that are wrapped around the feet to prevent cuts or scrapes while walking in the cold or over rough ground; usually worn by peasants. Thieves could use this with a bonus of 10% when Moving Silently.   Sandals: Hard-soled footwear with leather straps to fasten them.   Shoes: Footwear that doesn’t go above the user’s ankles; they have a hard sole and can be noisy on tiled floors. Moccasins have a soft sole which allows A Thief a better chance of Moving Silently.   Slippers: Moccasins without a back portion; there is a chance that they could fall off while walking or running.   Snowshoes: A loop of wood with a mesh of leather thongs across it. It is tied onto a pair of shoes to allow the wearer to walk on top of snow, but at 1/3 of his or her movement rate.   Jewelry and Decorative Items   Decorative Buckle: A fancier version of a buckle that includes engraving and sometime gems; the gems add to the cost substantially.   Barrette/Hair Comb: A small three- or four-tooth comb with longer tines that have a decorated back. The tines are run through a person’s hair and leave the decorative piece above to show to everyone. It can include small metal or wood sculptures, flowers, or small gems.   Bracelet: Decorative jewelry worn around the wrist; can be set with gems at an additional cost.   Brooch: Jewelry worn on a person’s chest, and can also be used to clasp a cloak or cape at the throat. The decorative price includes the cost of engraving or filigree; it doesn’t include the cost of any gems. The plain price is just for the cost of materials.   Brush/Comb: Used to groom hair; the back is made of wood, while more expensive versions could have silver or gold backs and would need to reflect the cost of material and engraving or gems.   Circlet: A small crown with small gems and filigree; the material used will usually denote the station of the royal. These are sometimes worn while a royal is in public or anywhere besides a state function.   Earring: May be worn in one or both ears; the price includes the cost of any gems included in the setting.   Fan: A small hand fan with a painted design; these are not durable enough to be a weapon.   Handkerchief: A square of silk usually held in the cuff of a sleeve and doused with perfume or cologne. These are used by royals when in public so the royal nose is not offended by the unwashed masses.   Locket: A special pendant worn on a necklace with a hinged closure and a simple latch to keep it closed. When opened there will generally be a drawing or two of a loved one.   Pendant: A piece of jewelry worn on a necklace, generally made of the same material as the necklace but will have an engraving or gem setting. The cost only covers the materials, engraving, and setting of gems; the gem cost will be extra.   Pin: Similar to a brooch but without the functionality of holding a cloak or cape on.   Ring: Worn on the finger; any gems set into the ring will cost extra. A simple ring will be gold or silver with little or no engraving. A compartment ring is often used by spies or assassins to conceal a poison or drug. A noble will have a signet or crest ring which can be used to make an impression on a circle of melted wax that seals a message, meant to indicate authenticity.   Torc: A ring of metal that is worn like a necklace. These types of necklaces often denoted rulers of more primitive tribes instead of a crown.   Monocle: A glass lens that has a leather thong or chain attached to a shirt. Used to magnify or correct vision in one eye. Two lenses in a wire frame that fits on the face are Spectacles.