A realm of ancient forests and quiet power, Mountainrun is a kingdom where the elven presence runs deep—etched into every stone, leaf, and stream. Unlike the sunlit splendor of Lumispire before its fall, Mountainrun thrives beneath the canopy’s shadow, where light filters through silverleaf branches and arcane energy stirs in the roots.
At the heart of the kingdom rises the Crested Spire, a solitary peak crowned by mist and memory. Around its base sprawls The Under City, the capital of the High Elves, where ancient magic is preserved through Lumiwells, and tradition is guarded like flame in winter. Here, arcane scholars and noble houses walk paths worn smooth by centuries of survival.
Mountainrun is not a unified empire but a woven landscape of elven enclaves. Some reclusive and reverent, others ambitious and fractured. While cities like Elvine gleam with art and influence, the Wood Elves live apart in the deeper groves, untouched by the structures of arcane control. The two cultures coexist, but do not always align.
The land reflects this divide—dense forests shrouded in enchantment, high cliffs carved by the Giant’s Tears River, and a terrain that favors those who listen rather than conquer. To the south, the Dragon Spine Mountains form a jagged barrier. To the east, Serenity Lake lies still and quiet, marking the edge of civilization and the threshold to Steerbright.
Mountainrun is a place of introspection, memory, and quiet resilience. It does not welcome outsiders easily. Yet those who walk its hidden paths and speak to its living land often find something more than a kingdom—they find a remnant of what the world once was, and a whisper of what it might become.