The age of swords Awakening of the Dragon Empress Timeline

Awakening of the Dragon Empress

Timeline of the Awakening of the Dragon Empress Campaign.

  • 7171

    7 Sunreign

    Heroes meet at the Broken Tower
    Founding

    During a vicious thunderstorm, five heroes, unknown to eachother seek shelter in The Broken Tower.

    Location
    The Broken Tower
  • 7171

    8 Sunreign

    Slym adopts her wolf companion
    Life, Relationship change

    After fighting and killing a dire wolf, the heroes discover a nest of dire wolf pups. One still lives and is adopted by Slym.

  • 7171

    8 Sunreign
    7171

    9 Sunreign

    Heroes attend seasonal feast at Halfhill
    Cultural event

    The heroes attend a seasonal feast in the village of Halfhill. During the feast, a band of goblins attack the village's granaries. The heroes boldly fend off the goblins, but the feast is ruined.

    Location
    Halfhill
  • 7171

    9 Sunreign

    Heroes assault the goblin den
    Military action

    The heroes manage to track the goblins back to their lair. Once arrived they are faced with giant toads, small steam elementals, hungry mastiffs and goblins. They discover the attack by the goblins was most likely motivated by their lack of food. The goblins were simply hungry.

  • 7171

    9 Sunreign

    Goblin Shaman leader is slain by Heroes
    Life, Achievement/ Win

    The heroes manage to find the leader of the goblin band; a goblin shaman. A vicious fight ensues but the heroes manage to overpower the goblin shaman as it tries to flee. The heroes claim its possessions as their treasure.

  • 7171

    9 Sunreign

    Heroes learn of the beast of Dundaere
    Miscellaneous

    Upon their victorious return to Halfhill they are promptly rewarded for their valiant actions. Yet the danger has not passed. They learn of the beast of Dundaere. A voracious creature that devours wildlife and lifestock, yet no one seems to know what this beast is.

    Location
    Halfhill
  • 7171

    10 Sunreign

    Heroes track the Beast of Dundaere
    Population Migration / Travel

    The heroes seek more information about the beast of Dundaere. They question townsfolk and farmers surrounding the village of Halfhill. They manage to track the creature to a small bluff a few hours outside the village.

  • 7171

    10 Sunreign

    Heroes discover a makeshift camp
    Discovery, Exploration

    The heroes fail to capture whoever was keeping the dragon company but do discover his abandoned, makeshift lean-to. Searching the small camp they discover little in regards to his identity, but do discover a proof of purchase of a Torc, being crafted in Fellwind. There is little time though, the discovery of a live dragonling is monumental news that needs to be delivered to the local authorities.

  • 7171

    10 Sunreign

    Heroes slay the Beast of Dundaere, a Wyrmling
    Life, Achievement/ Win

    The heroes tracked the Beast of Dundaere to a bluff, where they confront it. The beast turns out to be a hungry, yet very active wyrmling, a baby wyvern. This unheard of, no dragons have been known to exist, let alone be alive since the event of the The Dragonscourge. The heroes battle the wyrmling in vicious combat. At one point the wyrmling seemed to gain the upper hand, yet fails to capitalize its advantage. The dragonling now lies dead, but rustling in the bushes below catch the heroes off-guard.

  • 7171

    17 Sunreign 12:00

    Heroes warn the Earl of Dundaere
    Diplomatic action

    The heroes travel to Fellwind seat of the Earldom of Dundaere. Once arrived they request and are granted an audience with Earl Sigberth Hammerhelm, who is shocked by the news. To aid them, the Earl asks one of the Shieldmaiden to accompany the heroes. Hilde the Half-Blood answers the call, and joins the heroes.

    Location
    Fellwind
  • 7171

    17 Sunreign 14:00

    Heroes meet with Callirian Stone
    Gathering / Conference

    During their stay in Fellwind they visit the smithy who issued the proof of purchase they found after the dragonlings demise. It belonged to an apprentice mage named Brander Ash. He learned at The Basalt Tower under tutelage of Callirian Stone. Callirian stone is the de-facto court mage of Fellwind. Callirian stone tells the party that Brander Ash was keenly interested in the magickal art of Dreamwalking. The half-elf magi also tell the party he knows Brander Ash broke into the Basalt Tower, stole supplies and most likely fled towards the mountains to the north.

    Location
    Fellwind
  • 7171

    18 Sunreign
    7171

    21 Sunreign

    Heroes travel through the old mountain pass
    Population Migration / Travel

    The heroes and their new companion Hilde travel through the nothern mountain passes in an effort to catch Brander Ash. During their journey they overcome many challenges, angry cave bears, cunning displacer beasts, but even more danger lies ahead.

  • 7171

    21 Sunreign 12:00

    A trap is sprung
    Military action

    The heroes walk right into a trap. A sizable force of Iron Orcs hold ground in the mountain pass, seeming crossing the border into the Kingdom of Aedeyne. With help of magick spells an avalanche is created. The heroes manage to escape most of its wrath but are now stuck in the pass, with Hilde stuck on the other side. Even worse, an iron orc force engages the party.

  • 7171

    21 Sunreign 13:00

    Heroes rescue Sigrid the Ranger
    Life, Achievement/ Win

    The heroes fight off the Iron Orc attack force and regroup. Hilde is to return to Fellwind and request reinforcements to deal with the iron orc threat. The heroes also captured an iron orc slave soldier. Originally a lowly soldier from Benthburgh. The heroes don't trust the captured man, and elect to bind him and leave him near the blocked pass as the heroes press on.   Eventually the heroes stumble upon a small iron orc encampment and assault it. They manage to kill the iron orcs and their battlemage officer. In the camp the heroes discover a prisoner; Sigrid the Ranger. In return for her freedom she agrees to lead the heroes further into the pass.

  • 7171

    21 Sunreign 14:00
    7171

    27 Sunreign

    Heroes partially clear the pass
    Military action

    The heroes spend their time together with Sigrid the Ranger effectively and partially clear the pass of Iron Orcs. They discover that the iron orcs have reinforced the old, run down Fort Braemar from where they exert control over the area. If the heroes are to clear the hostile force, they will have to take the fortress. All these fights have raised a question though. How did Brander Ash pass through these mountains? Did he somehow evade the sizable iron orc force? Or is he somehow aligned with these vicious, foreign invaders?

  • 7171

    27 Sunreign

    Heroes plan to storm Fort Braemar
    Gathering / Conference

    Hilde has returned with some small force of Caírdunnán rangers and warriors. The heroes, together with the reinforcements clear the pass. Sigrid the Ranger decides to leave the group behind and return north to her tribe. With the extra men and women present, the heroes start planning the assault on the crumbling Fort Braemar. While staying back and planning the attack, Iron Orcs take the chance to ambush the group with a much larger force this time. Nevertheless they are repelled and the heroes continue.

  • 7171

    28 Sunreign

    Heroes start assault on Fort Braemar
    Military: Battle

    The heroes start the assault on Fort Braemar by scaling the rocky cliffs. The battle proves difficult, as the iron orcs put up a formidable defense in the crumbling fortress. Eventually the fort is cleared except for the dungeon.

    Location
    Fort Braemar
  • 7171

    29 Sunreign

    Heroes delve down and confront Brander Ash
    Military: Skirmish

    The heroes, after a well earned rest delve into the Fort Braemar dungeon. There they find a dragon egg hatchery together with Brander Ash. He claims to be their guardian and is tasked to ensure their safe hatching. There conversation turns sour and Brander unleashes his dormant draconic powers. In the ensuing inferno Arthus Blackmore, Artephius and Jawhar sadly lose their lives.

    Location
    Fort Braemar