Zealot

ES Operator: Emergency Services, what's your emergency?   Caller: Oh God, please help! I have two...two crazy people in my apartment! They're destroying everything!   ES Operator: Sir, can you explain what's happening?   Caller: I let in a doorknocker from the Perfected Path, and then another guy from the New Disciples showed up. They started arguing, and now they're fighting! But it's not a normal fight...they're...they're too strong!   ES Operator: What do you mean, sir?   Caller: They're throwing each other across the room! Furniture is flying everywhere! They're...they're not human!   ES Operator: Sir, I'm going to send someone over. Can you get to a safe place?   Caller: I'm trying! But they're...oh God, the Perfected Path guy just punched a hole in the wall! It's a Carbexene wall! And the New Disciples guy is...he's lifting up my couch like it's a toy!   ES Operator: Sir, help is on the way. Just stay safe.   Caller: Please hurry! They're...they're going to kill each other! And destroy my apartment!   ES Operator: Sir, I need you to stay calm. Can you tell me your address?   Caller: 345 Archon Street, apartment 3B! Please hurry!   ES Operator: Help is on the way, sir. Just stay safe.   [Sound of crashing and shouting in the background]   Caller: Oh God...oh God...   [Line goes dead]  

Seekers of Wisdom Zealot

Seekers of Wisdom Zealots are passionate evangelists who travel the galaxy spreading the teachings of their enlightened masters. They believe that every being has the potential to achieve harmony and wisdom, and they're determined to guide others on this path. With compassion and empathy, they engage in intense dialogues, debates, and meditative sessions to awaken others to the true purpose of life. Some may be seen as gentle missionaries, while others are fiery prophets, but all share a deep conviction in the transformative power of wisdom.  

Perfected Path Zealot

Perfected Path Zealots are fanatical advocates for the pursuit of physical perfection. They see themselves as the vanguard of human evolution, pushing the boundaries of what it means to be alive. With fervor and conviction, they promote the ideals of genetic purity, bodily optimization, and the rejection of "unnatural" cybernetic enhancements. Some may be charismatic recruiters, while others are militant enforcers, but all are driven by a zealous belief in the importance of human perfection.  

New Disciples of the Event Horizon of Man Zealot

New Disciples Zealots are transhumanist revolutionaries who believe that the merger of human and machine is the key to ultimate destiny. They proselytize about the liberating power of technology, seeking to convert others to their cause. With messianic fervor, they preach about the Event Horizon – the point at which human and machine become indistinguishable. Some may be seen as visionary futurists, while others are radical hackers, but all share a zealous commitment to the transcendent potential of technology.  

Cosmicist Zealot

Cosmicist Zealots are enigmatic figures who embody the nihilistic spirit of their movement. They believe that life has no inherent purpose, and that humanity's existence is but a fleeting moment in the grand tapestry of the universe. With detached intensity, they spread their message of existential indifference, often through subtle manipulation or provocative acts. Some may be seen as mysterious artists, while others are anarchic agents of chaos, but all share a zealous dedication to the abyssal void that awaits all things.

Template 66 points

 

Advantages 43 points

Contact Group (Skill 15, Usually Reliable) 20 points, Fearlessness 2 4 points, Hard to Subdue 2 4 points, High Pain Threshold 10 points, Higher Purpose 5 points, Indomitable 15 points

Disadvantages -20 points

Duty (Fairly Often) -5 points, Fanaticism -15 points

Primary Skills 28 points

Intimidation (A) Will+1 4 points, Persuade (H) Will+1 8 points, Leadership (A) IQ+1 4 points, Propaganda (A) IQ+1 4 points, Theology (H) IQ+1 8 points

Secondary Skills 12 points

Public Speaking (A) IQ 2 points, 5 points from Brawling, Knife both (E) DX, or Axe/Mace, Broadsword, Force Sword, Polearm, Rapier, Saber, Smallsword, Staff, Spear, Two-Handed Axe/Mace, Two-Handed Sword, or Wrestling, all (A) DX; Choose 5 points between Beam Weapons, Guns (Any), Gunner (Any), or Liquid Pojector, all (E) DX; Explosives (A) IQ

Background Skills 3 points

Psychology (H) IQ-2 1 point, Diplomacy (H) IQ-2 1 point, Fast-Talk (A) IQ-1 1 point
Type
Religious

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