Cerise the Gunman
Cerise the Gunman
Cerise (179 points)
Attributes 80 points
Primary
ST: 12 DX: 12 HT: 12 IQ: 10
Secondary
Will: 10 HP: 12 FP: 12 SP: 10
Advantages 85 points
TSP Connections 30 pts, Longevity 2 pts, Talent (1 Smooth Operator) 15 pts, Fit 5 points, Combat Reflexest 15 points, Courtesy Rank 3 points Danger Sense 15 points
Disadvantages -35 pts
Bully -10 pts, Chummy (Gregarious) -10 pts, Greed -15 pts, Code of Honor (Soldier's) -10 points, Choose either Nightmares, Flashbacks (mild), or Overconfidence, each is -5 points
Profession Template 49 points
Primary Skills 28 points
Free Fall (A) DX+1 4 points; Gunner (plasma) (E) DX+1 4 points; Guns (Carbines) (E) DX+2 4 points; Savoir-Faire (Military) (E) IQ+2 4 points; Soldier (A) IQ+3 8 points; and Vacc Suit (A) DX+1 4 points.
Secondary Skills 14 points
Armoury (A) IQ 2 points; Brawling (E) DX+1 2 points; Piloting (hovercraft) (A) DX 2 points; Knife (E) DX+1 2 points; Leadership (A) IQ 2 points; Tactics (H) IQ-1 2 points; and Throwing (A) DX 2 points.
Background Skills 7 points
Computer Operation (E) IQ 1 point; Electronics Operation (Communications) (A) IQ-1 1 point; Electronics Operation (Sensors) (A) IQ-1 1 point; First Aid (E) IQ 1 point; Gesture (E) IQ 1 point; Lip Reading (A) Per-1 1 point; and Stealth (A) DX-1 1 point
Primary
ST: 12 DX: 12 HT: 12 IQ: 10
Secondary
Will: 10 HP: 12 FP: 12 SP: 10
Advantages 85 points
TSP Connections 30 pts, Longevity 2 pts, Talent (1 Smooth Operator) 15 pts, Fit 5 points, Combat Reflexest 15 points, Courtesy Rank 3 points Danger Sense 15 points
Disadvantages -35 pts
Bully -10 pts, Chummy (Gregarious) -10 pts, Greed -15 pts, Code of Honor (Soldier's) -10 points, Choose either Nightmares, Flashbacks (mild), or Overconfidence, each is -5 points
Profession Template 49 points
Primary Skills 28 points
Free Fall (A) DX+1 4 points; Gunner (plasma) (E) DX+1 4 points; Guns (Carbines) (E) DX+2 4 points; Savoir-Faire (Military) (E) IQ+2 4 points; Soldier (A) IQ+3 8 points; and Vacc Suit (A) DX+1 4 points.
Secondary Skills 14 points
Armoury (A) IQ 2 points; Brawling (E) DX+1 2 points; Piloting (hovercraft) (A) DX 2 points; Knife (E) DX+1 2 points; Leadership (A) IQ 2 points; Tactics (H) IQ-1 2 points; and Throwing (A) DX 2 points.
Background Skills 7 points
Computer Operation (E) IQ 1 point; Electronics Operation (Communications) (A) IQ-1 1 point; Electronics Operation (Sensors) (A) IQ-1 1 point; First Aid (E) IQ 1 point; Gesture (E) IQ 1 point; Lip Reading (A) Per-1 1 point; and Stealth (A) DX-1 1 point
Advantages 85 points
TSP Connections 30 pts, Longevity 2 pts, Talent (1 Smooth Operator) 15 pts, Fit 5 points, Combat Reflexest 15 points, Courtesy Rank 3 points Danger Sense 15 points
Disadvantages -35 pts
Bully -10 pts, Chummy (Gregarious) -10 pts, Greed -15 pts, Code of Honor (Soldier's) -10 points, Choose either Nightmares, Flashbacks (mild), or Overconfidence, each is -5 points
Profession Template 49 points
Primary Skills 28 points
Free Fall (A) DX+1 4 points; Gunner (plasma) (E) DX+1 4 points; Guns (Carbines) (E) DX+2 4 points; Savoir-Faire (Military) (E) IQ+2 4 points; Soldier (A) IQ+3 8 points; and Vacc Suit (A) DX+1 4 points.
Secondary Skills 14 points
Armoury (A) IQ 2 points; Brawling (E) DX+1 2 points; Piloting (hovercraft) (A) DX 2 points; Knife (E) DX+1 2 points; Leadership (A) IQ 2 points; Tactics (H) IQ-1 2 points; and Throwing (A) DX 2 points.
Background Skills 7 points
Computer Operation (E) IQ 1 point; Electronics Operation (Communications) (A) IQ-1 1 point; Electronics Operation (Sensors) (A) IQ-1 1 point; First Aid (E) IQ 1 point; Gesture (E) IQ 1 point; Lip Reading (A) Per-1 1 point; and Stealth (A) DX-1 1 point
Profession Template 49 points
Primary Skills 28 points
Free Fall (A) DX+1 4 points; Gunner (plasma) (E) DX+1 4 points; Guns (Carbines) (E) DX+2 4 points; Savoir-Faire (Military) (E) IQ+2 4 points; Soldier (A) IQ+3 8 points; and Vacc Suit (A) DX+1 4 points.
Secondary Skills 14 points
Armoury (A) IQ 2 points; Brawling (E) DX+1 2 points; Piloting (hovercraft) (A) DX 2 points; Knife (E) DX+1 2 points; Leadership (A) IQ 2 points; Tactics (H) IQ-1 2 points; and Throwing (A) DX 2 points.
Background Skills 7 points
Computer Operation (E) IQ 1 point; Electronics Operation (Communications) (A) IQ-1 1 point; Electronics Operation (Sensors) (A) IQ-1 1 point; First Aid (E) IQ 1 point; Gesture (E) IQ 1 point; Lip Reading (A) Per-1 1 point; and Stealth (A) DX-1 1 point
Secondary Skills 14 points
Armoury (A) IQ 2 points; Brawling (E) DX+1 2 points; Piloting (hovercraft) (A) DX 2 points; Knife (E) DX+1 2 points; Leadership (A) IQ 2 points; Tactics (H) IQ-1 2 points; and Throwing (A) DX 2 points.
Background Skills 7 points
Computer Operation (E) IQ 1 point; Electronics Operation (Communications) (A) IQ-1 1 point; Electronics Operation (Sensors) (A) IQ-1 1 point; First Aid (E) IQ 1 point; Gesture (E) IQ 1 point; Lip Reading (A) Per-1 1 point; and Stealth (A) DX-1 1 point
A hired assassin in the heist to solve problems should they arise. A Centauri hammer looking for any available nail.
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