Concubus
Concubi are fiendish creatures known for their frequent visits to the Natural World disguised as attractive humanoids with the purpose of syphoning power from those they sleep with. Male and female Concubi are refered to as Incubi and Succubi respectvely. Similar to Imps, Concubi have horns and a barbed tail, only their skin and horns tend toward a more pinkish hue and the barb on their tail moreso resembles a heart than an arrow. Concubi find themselves just below the midway point of Hell’s social ladder.
Concubus Traits
- Darkvision. You can see in darkness as if it were dim light and dim light as if it were bright light out to a range of 120ft.
- Devilish Charm. You have Advantage on D20 Tests that use your Charisma.
- Fiendish. You can read, speak, and write Fiendish.
- Hellish Build. You are Immune to Fire Damage, but are Vulnerable to Radiant Damage and Damage dealt by Blessed Weapons.
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Sapping Sex. When you complete a Short Rest that involved being sexually active with another creature, you instead gain the benefits of a Long Rest.
When you use this trait, the creature you sleep with gains no benefits of the rest.
- Seductive Disguise. You can spend 1 Action Point to appear as an attractive member of another Species with a similar arrangement of limbs or return to your true form. Regardless of the form you take, your game statistics do not change and those who know you can still recognise you by your face.
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Siren Song. You can spend 2 Action Points to attempt to Charm a number of creatures of your choice up to your Proficiency Bonus that can hear you and are not hostile to you. Each targeted creature must make a Wisdom Reflex Roll whose DC is equal to your Charisma Passive.
Failure: The creature is Charmed by you for 1 hour or until it takes Damage. You can spend 1 Action Point to give one or more creatures that are Charmed by you in this way orders that they must follow to the best of their ability. If you give a creature orders that would cause it direct harm or conflict with its Alignment, the orders are ignored.
You can use this trait a number of times equal to your Proficency Bonus and regain expended uses when you complete a Long Rest.
- Wings. You have a Flight Speed equal to your Speed while you are in an atmosphere.
- Creature Type: Fiend
- Health Die: d8
- Lifespan: Mature by 18; Live to 300
- Size: Medium (1.5 - 2m; 50 - 75kg)

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