Mystic Trinkets

Common Items (Affordable and practical)

  1. Lucky Charm – 5 gp
    A small amulet shaped like a four-leaf clover. Grants a minor bonus to morale (roleplay effect).
  2. Simple Enchanted Pendant – 15 gp
    A glowing pendant that sheds dim light in a 5-foot radius.
  3. Minor Glowstones – 10 gp each
    Small, smooth stones that emit light equivalent to a candle. Perfect for reading in the dark.
  4. Pocket Compass – 20 gp
    A magical compass that always points north. Essential for explorers.
  5. Coin of Good Fortune – 10 gp
    A silver coin enchanted to land heads 90% of the time.

 

Uncommon Items (More useful or subtly magical)

  1. Traveler’s Talisman – 50 gp
    Protects against exhaustion from travel by granting advantage on Constitution saves to avoid fatigue.
  2. Charm of Water Purification – 25 gp
    A small token that, when dipped in water, purifies it of contaminants.
  3. Amulet of Minor Protection – 75 gp
    Grants +1 to AC against ranged attacks only.
  4. Whispering Locket – 100 gp
    A locket that records and plays back a single 6-second message (re-recordable).
  5. Elemental Beads (Fire, Ice, Thunder) – 50 gp each
    Small beads that release a minor elemental effect when crushed (e.g., a spark, a chill, or a sound like thunder).

 

Rare Items (More expensive and valuable)

  1. Ring of Luck – 300 gp
    Once per day, allows the wearer to reroll a single ability check or saving throw.
  2. Charm of Night Vision – 500 gp
    Grants the wearer 60 feet of darkvision for 8 hours when activated (1 use per day).
  3. Feather Token (Tree) – 400 gp
    A token that, when planted, transforms into a fully grown tree instantly.
  4. Amulet of Feather Fall – 600 gp
    Prevents fall damage when falling from a height of 20 feet or greater.
  5. Good Luck Charm – 750 gp
    Grants a +1 bonus to saving throws while carried.

 

Unique and Exotic Trinkets

  1. Puzzle Cube of Whispers – 200 gp
    A magical puzzle that gives cryptic advice when solved (limited to once per day).
  2. Everwatch Eye – 300 gp
    A small, enchanted eyeball that hovers near the owner and alerts them to unseen creatures within 10 feet.
  3. Singing Crystal – 100 gp
    A crystal that hums a soothing tune when touched.
  4. Ethereal Bell – 250 gp
    A small silver bell that rings softly when undead are within 30 feet.
  5. Charm of Silence – 400 gp
    When activated, it creates a 10-foot radius of magical silence for 10 minutes.

 

Potions and Consumables

  1. Potion of Minor Luck – 50 gp
    Grants advantage on the next ability check made within 1 hour.
  2. Dust of Illusions – 150 gp
    A pouch of dust that can create minor illusions (as the
    Minor Illusion spell) for up to 1 minute.
  3. Incense of Focus – 75 gp per stick
    A magical incense that, when burned, grants advantage on one Intelligence, Wisdom, or Charisma check made during the next hour.
  4. Enchanted Candles (5-pack) – 25 gp
    A pack of candles that burn for 8 hours and never go out from wind.
  5. Orb of Fortune’s Favor – 250 gp
    A glass orb that, when crushed, grants the user one automatic success on a single skill check (one-time use).

 

Rare Curiosities

  1. Charm of Animal Friendship – 800 gp
    Allows the user to cast
    Animal Friendship once per day.
  2. Figurine of Wondrous Power (Silver Raven) – 1,000 gp
    Transforms into a raven that can deliver messages for the owner.
  3. Pocket Sundial – 150 gp
    A magical sundial that tells the exact time regardless of lighting conditions.
  4. Everspinning Top – 200 gp
    A toy top that spins indefinitely unless stopped by force.
  5. Mirror of Scrying – 2,500 gp
    Allows the user to cast the
    Scrying spell once per day (requires attunement).

 

Bundle Deals

  1. Traveler’s Good Fortune Pack – 100 gp
    Includes a Traveler’s Talisman, a Lucky Charm, and a Coin of Good Fortune.
  2. Enchanter’s Starter Kit – 500 gp
    Includes a Whispering Locket, Charm of Water Purification, and three Elemental Beads.


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