Adventurer's Outfitters
Common Items (Everyday essentials)
- Backpack – 2 gp
- Bedroll – 1 gp
- Waterskin – 2 sp
- Rations (1 day) – 5 sp
- Tinderbox – 5 sp
- Rope, Hemp (50 ft) – 1 gp
- Torch – 1 cp each
- Lantern (Hooded) – 5 gp
- Flask of Oil – 1 sp
- Climbing Pitons (Set of 10) – 5 sp
- Tent (2-person) – 2 gp
- Chalk (1 piece) – 1 cp
- Map Case (Empty) – 1 gp
Specialty Items (Higher utility)
- Healing Kit (10 uses) – 5 gp
- Hunting Trap – 5 gp
- Spyglass – 1,000 gp
- Alchemist’s Fire (Flask) – 50 gp
- Holy Water (Flask) – 25 gp
- Grappling Hook – 2 gp
- Crowbar – 2 gp
- Portable Ram – 4 gp
- Signal Whistle – 5 cp
- Fishing Tackle – 1 gp
Weapons and Armor
Standard non-magical weapons and armor up to Rare magical items for wealthy adventurers
- Longsword (Non-Magical) – 15 gp
- Shield (Non-Magical) – 10 gp
- Silvered Weapon (Any) – +100 gp (base price)
- Studded Leather Armor (Non-Magical) – 45 gp
- Enchanted Dagger (+1) – 200 gp
- Cloak of Protection (+1 AC & Saves) – 500 gp
- Boots of Elvenkind – 400 gp
Rare and Unique Items
- Bag of Holding – 500 gp
An essential for adventurers needing extra carrying capacity. - Potion of Healing (Common) – 50 gp
A staple for adventurers; restores 2d4 + 2 hit points. - Potion of Greater Healing (Uncommon) – 150 gp
Restores 4d4 + 4 hit points. - Elemental Resistance Potion (Fire, Cold, etc.) – 300 gp
Grants resistance to the chosen element for 1 hour. - Wand of Detect Magic (3 Charges) – 200 gp
Allows the user to cast Detect Magic up to 3 times per day. - Enduring Lantern – 150 gp
A magical lantern that never runs out of oil. - Everbright Torch – 50 gp
A torch enchanted to emit light indefinitely (no heat). - Ring of Water Breathing – 1,000 gp
Allows the wearer to breathe underwater. - Traveler’s Cloak – 300 gp
A weatherproof cloak that adjusts to the temperature, keeping the wearer warm or cool as needed. - Folding Boat – 1,000 gp
A small box that unfolds into a boat (up to 12 feet long).
Unique Survival Gear
- Dungeoneer’s Pack (Pre-assembled) – 12 gp
Contains essentials like rope, pitons, and torches for dungeon delving. - Explorer’s Pack (Pre-assembled) – 10 gp
Includes rations, waterskins, and basic survival gear for long journeys. - Potion of Climbing – 75 gp
Grants advantage on Strength (Athletics) checks made to climb for 1 hour. - Anti-Toxin (Vial) – 50 gp
Grants advantage on saving throws against poison for 1 hour. - Camouflage Netting – 30 gp
Lightweight netting to obscure campsites or hide wagons in the wilderness. - Survival Handbook – 10 gp
A pocket-sized book with tips on identifying plants, navigating by stars, and building shelters.
Exotic and Rare Goods
- Decanter of Endless Water – 1,250 gp
Provides fresh water in three flow rates: trickle, stream, and geyser. - Ring of Feather Falling – 2,000 gp
Prevents fall damage when falling from any height. - Portable Hole – 2,500 gp
A circular cloth that unfolds into an extra-dimensional space. - Potion of Invisibility – 500 gp
Grants invisibility for 1 hour or until the user attacks/casts a spell. - Dust of Disappearance – 400 gp
Grants invisibility to all creatures in a 10-foot radius for 2d4 minutes. - Survival Crystal (Enchanted) – 750 gp
Glows when dangerous weather or predators are nearby.
Bundle Deals
- Starter Adventurer’s Kit – 20 gp
Includes a backpack, bedroll, 10 days of rations, waterskin, torch (5), rope (50 ft), and a dagger. - Dungeon Delver’s Deluxe Pack – 100 gp
Includes all items in the Starter Kit, plus a Potion of Healing, grappling hook, lantern, and 10 pitons.
Custom Work
Adventurer’s Outfitter can also accept custom orders for enchanted gear or survival tools at the request of clients, for a fee.
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