Adventurer's Outfitters

Common Items (Everyday essentials)

  1. Backpack – 2 gp
  2. Bedroll – 1 gp
  3. Waterskin – 2 sp
  4. Rations (1 day) – 5 sp
  5. Tinderbox – 5 sp
  6. Rope, Hemp (50 ft) – 1 gp
  7. Torch – 1 cp each
  8. Lantern (Hooded) – 5 gp
  9. Flask of Oil – 1 sp
  10. Climbing Pitons (Set of 10) – 5 sp
  11. Tent (2-person) – 2 gp
  12. Chalk (1 piece) – 1 cp
  13. Map Case (Empty) – 1 gp

 

Specialty Items (Higher utility)

  1. Healing Kit (10 uses) – 5 gp
  2. Hunting Trap – 5 gp
  3. Spyglass – 1,000 gp
  4. Alchemist’s Fire (Flask) – 50 gp
  5. Holy Water (Flask) – 25 gp
  6. Grappling Hook – 2 gp
  7. Crowbar – 2 gp
  8. Portable Ram – 4 gp
  9. Signal Whistle – 5 cp
  10. Fishing Tackle – 1 gp

 

Weapons and Armor

Standard non-magical weapons and armor up to Rare magical items for wealthy adventurers

  1. Longsword (Non-Magical) – 15 gp
  2. Shield (Non-Magical) – 10 gp
  3. Silvered Weapon (Any) – +100 gp (base price)
  4. Studded Leather Armor (Non-Magical) – 45 gp
  5. Enchanted Dagger (+1) – 200 gp
  6. Cloak of Protection (+1 AC & Saves) – 500 gp
  7. Boots of Elvenkind – 400 gp

 

Rare and Unique Items

  1. Bag of Holding – 500 gp
    An essential for adventurers needing extra carrying capacity.
  2. Potion of Healing (Common) – 50 gp
    A staple for adventurers; restores 2d4 + 2 hit points.
  3. Potion of Greater Healing (Uncommon) – 150 gp
    Restores 4d4 + 4 hit points.
  4. Elemental Resistance Potion (Fire, Cold, etc.) – 300 gp
    Grants resistance to the chosen element for 1 hour.
  5. Wand of Detect Magic (3 Charges) – 200 gp
    Allows the user to cast
    Detect Magic up to 3 times per day.
  6. Enduring Lantern – 150 gp
    A magical lantern that never runs out of oil.
  7. Everbright Torch – 50 gp
    A torch enchanted to emit light indefinitely (no heat).
  8. Ring of Water Breathing – 1,000 gp
    Allows the wearer to breathe underwater.
  9. Traveler’s Cloak – 300 gp
    A weatherproof cloak that adjusts to the temperature, keeping the wearer warm or cool as needed.
  10. Folding Boat – 1,000 gp
    A small box that unfolds into a boat (up to 12 feet long).

 

Unique Survival Gear

  1. Dungeoneer’s Pack (Pre-assembled) – 12 gp
    Contains essentials like rope, pitons, and torches for dungeon delving.
  2. Explorer’s Pack (Pre-assembled) – 10 gp
    Includes rations, waterskins, and basic survival gear for long journeys.
  3. Potion of Climbing – 75 gp
    Grants advantage on Strength (Athletics) checks made to climb for 1 hour.
  4. Anti-Toxin (Vial) – 50 gp
    Grants advantage on saving throws against poison for 1 hour.
  5. Camouflage Netting – 30 gp
    Lightweight netting to obscure campsites or hide wagons in the wilderness.
  6. Survival Handbook – 10 gp
    A pocket-sized book with tips on identifying plants, navigating by stars, and building shelters.

 

Exotic and Rare Goods

  1. Decanter of Endless Water – 1,250 gp
    Provides fresh water in three flow rates: trickle, stream, and geyser.
  2. Ring of Feather Falling – 2,000 gp
    Prevents fall damage when falling from any height.
  3. Portable Hole – 2,500 gp
    A circular cloth that unfolds into an extra-dimensional space.
  4. Potion of Invisibility – 500 gp
    Grants invisibility for 1 hour or until the user attacks/casts a spell.
  5. Dust of Disappearance – 400 gp
    Grants invisibility to all creatures in a 10-foot radius for 2d4 minutes.
  6. Survival Crystal (Enchanted) – 750 gp
    Glows when dangerous weather or predators are nearby.

 

Bundle Deals

  1. Starter Adventurer’s Kit – 20 gp
    Includes a backpack, bedroll, 10 days of rations, waterskin, torch (5), rope (50 ft), and a dagger.
  2. Dungeon Delver’s Deluxe Pack – 100 gp
    Includes all items in the Starter Kit, plus a Potion of Healing, grappling hook, lantern, and 10 pitons.

 

Custom Work

Adventurer’s Outfitter can also accept custom orders for enchanted gear or survival tools at the request of clients, for a fee.


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