Ironbark Blossom
Ironbark Blossom
Type: Metallic Plant
Environment: Mountain cliffs, volcanic regions, or enchanted forests.
Appearance: This tree grows with a bark resembling polished steel, and its flowers are metallic blooms with sharp, blade-like petals. The tree glistens in sunlight and emits a faint ringing sound when the wind blows through its branches.
Properties & Effects:
Armor Sap: When extracted properly (DC 15 Nature or Survival check), its sap can be forged into Liquid Metal Resin. This resin can be applied to armor, temporarily granting it a +1 AC bonus for 24 hours.
Defensive Thorns: The tree can sprout sharp metallic spines when it detects movement within 10 feet. Any creature that comes too close must make a DC 13 Dexterity saving throw or take 2d10 slashing damage.
Harvesting Risk: Harvesters must take care not to trigger the plant’s defenses. Failing the harvesting check deals 3d6 piercing damage from hidden spines.
Type: Metallic Plant
Environment: Mountain cliffs, volcanic regions, or enchanted forests.
Appearance: This tree grows with a bark resembling polished steel, and its flowers are metallic blooms with sharp, blade-like petals. The tree glistens in sunlight and emits a faint ringing sound when the wind blows through its branches.
Properties & Effects:
Armor Sap: When extracted properly (DC 15 Nature or Survival check), its sap can be forged into Liquid Metal Resin. This resin can be applied to armor, temporarily granting it a +1 AC bonus for 24 hours.
Defensive Thorns: The tree can sprout sharp metallic spines when it detects movement within 10 feet. Any creature that comes too close must make a DC 13 Dexterity saving throw or take 2d10 slashing damage.
Harvesting Risk: Harvesters must take care not to trigger the plant’s defenses. Failing the harvesting check deals 3d6 piercing damage from hidden spines.