BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Aasimar

Aassimar, or Demigods, as they are referred to in Selestia, are the children of the gods. They channel divine blood in the very form, and work miracles with each and every step. They are blessed with the power and burden of the gods.

Origin

Like the other Origin Lines, the first Aasimar were created by divine magic during the first few thousand years of the world’s existence. They were the third model to step foot on the world. Most recordings of the Aasimar’s origins tell that they were intended by the gods to rule over all other lineages.
Most myths of the Aasimar’s origin focuses on their sight beyond sight: their divine providence. The most popular myth is that Zanu gave up his own eyes to give them this ability. This myth would later be confirmed by Blithe, God of Protection, as true.

Description

The Aasimar of Tetraverium are divine, headstrong creatures. They traditionally stand at or above 6 feet tall. They tend between 125 to 250 lbs, depending on their build. They have a lifespan of up to about two hundred and fifty years. Demigod skin tones range between gold to silver to bronze. Others possess more exotic colorations. Some are tall and graceful, others are burly and brawny. Some possess wings at all times, while others gain them during their revelations. During a revelation, an Aasimar is overwhelmed with powerful celestial magic. Their form tends to become consumed by light, and filled with images of wings, eyes, and rings. Others take on the form of a perfect being, with wings, a halo, and some sort of weapon. Others still take on more animalistic traits.

Socialization

It would take thousands of years for Aasimar society to grow into the dominating presence it would become in Tetraverium. Before then, Aasimar were a peaceful, haughty people. They would loom high in the Repentance Mountains, sure of their god-given superiority.
Despite their certainty of their own greatness, they were the frequent victims of hardship: plague, disease, and war. The many Demigod kingdoms throughout the lengthy history of Selestia would face many would-be conquers. Perhaps the most infamous was the Arzukan Empire, which would harass and belittle their population across the majority of its existence as a superpower in Tetraverium. Aasimar would often face any collective danger by listening to the gods and praying. This was rarely an effective strategy, and earned them a reputation as feeble people.
The great unique trait of the Aasimar was the Revelation: through the Divine Prophecy given to them by Zanu, each Demigod would be born with a Divine Revelation. This revelation is received shortly after birth, and spoken by the child themselves in a powerful, inhuman form. These revelations are vague and sweeping. They often promise great prosperity or great hardship in the future of the Aasimar. They make great promises, and are often vague. It is common for them to be fulfilled in unexpected, even frustrating ways. But they are always coded good or bad. And they will always, eventually, be fulfilled. These Revelations would be a crucial factor in Aasimar culture; and a dangerous one. Especially for early Aasimar, a poor Revelation could lead to a Demigod being shunned from their village. An especially poor one could find them running the particular Aasimar out of town. The Aasimar always trusted these promises above all else, considering them the word of the gods, and would often take them too literally.
Demigods also possessed an innate healing ability, making their societies revered throughout Selestia as a medical marvel. They built great temples atop the Repentance Mountains where Clerics would tend to the wounded, aided by their innate, natural healing. Due to the prevalence of healing in Demigod culture, smaller wounds are often seen as negligible. They see all injuries as impermanent, and often possess an innate misunderstanding of the consequences of their decisions.

Living in Tetraverium

The Aasimar are now the ruling class of Tetraverium, and enjoy many privileges other species do not receive. They are treated with inherent respect and kindness, and are allowed anywhere in the Holy Kingdom. They are welcomed in the inner circles of Olympia, and can set up shop just about anywhere. Life is easier; but perhaps not without its challenges.
In the Holy Kingdom, a Demigod’s Revelation is more important than ever. A Guardian Revelation can result in access into private schools, job opportunities, and a bright future. A Fallen Revelation will usually leave an Aasimar with minimal work opportunities and having to work for their success. However, even a Fallen Revelation is better than no revelation at all; a startling reality that has begun to face more and more Aasimar in the last few millennia.
Since the rise of the Holy Kingdom and the Demonic Cataclysm, roughly one in every three Aasimar has found itself born without a Revelation. These Aasimar are often reviled, considered a sign that the gods have abandoned them. This has led to the orphaning of children, and even occassional violent lynchings.
Aasimar often come with the expectation that they perform miracles wherever they go. The poor and impoverished expect them to solve all their problems. Noblemen expect Aasimar warriors to fix all their needs. But an Aasimar’s capabilities are as limited as any other mortal. Even their innate healing is severely limited. The great legends of Aasimar, exaggerated by their status as the ruling class, sometimes make it difficult for them in their day to day lives.

Subraces

There are three Aasimar subraces, each revolving around their particular revelation. The first, the Guardian revelation, is a revelation promising prosperity and success. It is fortuitous, powerful, and offers the Demigod the power of flight. The second, the Fallen revelation, is a revelation promising destruction and hardship. It is a promise of woe and devastation, and offers the Demigod an aura of fear. The final subrace, the Scourge revelation is the absence of a promise. It follows Demigods who were born without a prophecy. Demigods without a prophecy can call upon pure, wanton destruction.

After years of subjugation, mediocrity, and prayer, Aasimar finally find themselves at the top of the mortal food chain, just as the Divine Quartet intended. However, between concerns of their Divine Revelations, struggles with their identity, and great expectations upon them, not all is well for the children of the gods.

Mechanics

If you choose Aasimar as your Species, you gain the following benefits:
Ability Score Increase: You can increase one Ability Score by 2 and one Ability Score by 1.
Creature Type: You are a Humanoid.
Size: You are a Medium Creature.
Speed: You have a Speed of 30 ft.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Divine Providence: You can call upon your innate, prophetic powers to manipulate fate around you. As a Reaction, you can impose disadvantage on an Attack Roll, Ability Check, or Saving Throw made within 60 ft. You must call upon this ability before the roll is made.
Once you use this trait, you can't use it again until you finish a Long Rest. Starting from 11th level, you can use this trait twice per Long Rest. 
Celestial Resistance: You have resistance to radiant damage.
Healing Hands: You have access to an innate resevoir of healing magic. You know the Spare the Dying cantrip. Charisma is your spellcasting ability for it.
Revelation Form: All Aasimar have a Revelation Form: a divine form associated with the revelation they are born with. You can choose what your Revelation Form looks like, and you are encouraged to tie it into your prophecy. If you were born without a Revelation, this ability should be characterized as an outpouring of your innate divine power.
As a Bonus Action, you gain a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant or necrotic damage (your choice when you activate your revelation) to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your proficiency bonus. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you use this trait, you can't use it again until you finish a long rest.
Languages: Your character can speak, read, and write Common and Celestial.

Comments

Please Login in order to comment!