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House Wolfkind

The Military house of the Clans of Angrose

  Leader: Bjorn Wolfkind, male goliath, He leads a large tribe on the more northern region of Angrose the tribe consists a lot of monsters races as well as some of the last lone giants who no longer have a clan of their own. Despite the reputation of these races, Bjorn runs a tight ship and never raids Angrose itself, instead sailing long distances to conduct honorable combat on foreign shores
Champion: Sisu, male spirit, An enigmatic spirit dressed in perfect camouflage who often scouts ahead of Angrose raiding parties, returning to whisper his findings into the ears of the Jarls as he gives them expert information on enemy movement and composition. What he is or where he comes from is a mystery, but he has become a symbol for the people of Angrose who see his guidance as a blessing that they are destined for victory.
Economy: Svend Foyn, male dwarf, an inventor from a long line of dwarves known for their ability to create devastating weapons, Svend has reverse engineered and merged Cult of Martius weapons with his own to create new and powerful arms and armor that he sells to the highest bidder, he greatly enjoys making weapons, but he enjoys making a profit even more.
Magic: Thrym, male cloud giant, an elusive and mostly silent giant, it is rumored he is the last of their nobility and does not speak unless it is to one of the few remaining giants left in the world. His past is a mystery, but what is known is his prowess in magic allows for teleportation and invisibility for whole armies, a blessing of fog to confuse enemies or even invisible forces to rip them apart.
Military: Carl Gustaf Emil Mannerheim, male human, once a general for Saxony, Carl left to fight cultist forces in Angrose and was appalled at the utter lack of discipline in the Angrose tribes, as such, he soon whipped them into a proper military force with uniforms and all, despite their great resistance to such measures, he proved their prowess when he held what came to be known as the "Mannerheim line" for months on end, taking on a force 70 times his size with far better equipment, he was vital in giving the people of Europa enough time to rally and defeat Martius at the battle of the dread harbor. His skill as a defensive tactician is unmatched across Europa.
Diplomatic: Tordenskjold, male dwarf, an amazing naval commander who has somehow gained the ability to speak just about every language known to Europa, Tordenskjold is often called upon to try and negotiate the surrender of the Angrose clans' targets and his eerie ability to respond in various local accents has given rise to the belief he may be a spirit or has made a deal with a spirit of some sort.
Religious: Hildegard of Bingen, female human, a seer and sorceress who is known for her visions, Hildegard is often consulted before raids and battles by various Jarls all seeking her guidance. She must bear the burden of wresting this vital information from spirits who loathe to obey her command and as such she is suffering under several curses at the moment but continues to push on for the sake of victory in battle.

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