- God/Goddess: Beor is a hardworking God, known for his devotion to his work, but also his fierce competitive drive, one that caused him to turn slightly from the work of worldbuilding and instead try and split his focus between the work and creating his own race, as such the looks of the dwarves aren't much, but they have inherited their God's work ethic and spirit.
- Description: Short, stumpy, fat, ugly, hairy, dwarves are not blessed with the beauty of the other races, instead they are tougher, stronger, able to take twice as many hits and keep on moving, their bodies are machines that work hard and fight harder.
- History: Beor took the most active role of all Gods with his race after their completion, traveling between their holds, drinking their greatest under the table, teaching them to forge mighty weapons and so on, as such, most dwarves were content to stay in their holds, waiting for their God to visit and spending the centuries crafting, forcing human slaves into the mining pits and drinking until the Devastation came knocking, Beor stopped visiting and their holds fell one by one, scattering them and all they had worked for to the winds. However, there exists many strange stories as to why the vast majority of dwarves were never seen from again, their bodies not even found and as their former slaves busted down the door, finding their holds were all empty... it seems many dwarves found a way to escape the consequences of their actions and have escaped somewhere else, leaving dwarves the least numerous race of all, with even tieflings being more populous than they are.
- General Treatment: Regarded as sour, depressing, no-good loafers and generally bad guests, the dwarves strain the hospitality and comfort of those around them merely by rumor of their personality alone. To be around a dwarf is a waste of time, a drag on the spirit and generally considered bad news, as if bad luck follows them they are usually avoided for putting a damper on all fun around them. One other constant is the hard labor dwarves are often forced to work, unable to get a job unless its dangerous or difficult, they are paid poorly and treated poorer for this work, but its all they can do to survive in the new human world.
- Patron Nation: The Clans of Angrose have been the most accepting of the Dwarves as their cultures most closely match. Its common for some clans to even be lead by Dwarves and many travel there to find and found mountain holds that trade often with the clans for support and smithing.
- Personality Traits: Gruff, stoic, strong and silent unless drunk or angry. Dwarves play into their own stereotypes which helps cement those stereotypes for future generations to play into, creating a cycle that pushes every dwarf to act like every other dwarf as its all they've ever known. Still some break this mold, becoming less cynical, even openly happy and charismatic in some cases, learning to love life outside their crafts and caves.
- Attitude Towards Humans: While resentful over the loss of skills, lore, crafts and more, they somewhat respect and admire human determination, similar to Elves they desire for their race to unite, however unlike elves they seek to work with Humans to get this accomplished, and
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