Siegaran Species in Teryn | World Anvil

Siegaran (See-ger-an)

"An old vikingr wolf am I,
howling under Sigr's sky.
Always free, never a slave,
my ancestors await me beyond the grave.
When in battle I finally fall,
I'll go to Und'Einir and answer their call."
- Elibus af ætt Slyde
    Siegarans are a race of towering humanoids averaging 2.3 meters in height, head and shoulders over their human cousins. Despite coming from the same divine source, Siegarans quickly point out that the humans were created while they were true-born descendants of Sigr via his daughter Helga. They hail from northern continental Par'mor, a region they call Cor Gelidum: the frozen heart.   Though they're kin of humanity, Siegarans are closer to Dryhtnar due to mythological ties: their progenitor Helga was the first student of Dryht, the creator whom Drythnar worship as the eldest of all spirits. Both peoples share an affinity and love for battle, as well as similar views surrounding it due to Dryht's teachings.   Unlike the elves and dwarves, Siegarans aren't monotheistic. Their legends tell how all the races were each created by a god, and that each of those gods had been created by a greater one. Sigr was the only one worthy of their worship, though Dryht was respected. Fittingly, they have a large pantheon including many of their demigod ancestors and hero-deities.

Civilization and Culture

Naming Traditions

When speaking to other Siegarans, identifying themselves by clan or tribe is usually pointless. Most are able to easily recognize from which the other hails by accent, physical cues, or current location. When speaking to outsiders, it is common to use their tribe or clan as a surname. Occasionally the archaic “af aett” is used, meaning “of family.” Ex: Elias Slyde, Stridé af aett Andlát.   Given names come from a variety of places. Most common is a name composed of some meaning the parents liked, less common is just a pleasing arrangement of phonemes.

Major Organizations

  • Kunnaskyná: Siegarans by race, if not ideology, who dwell in a region they call the Svartwalt or Black Vault. They turned from the ancestral ways of their people and devoted themselves to the secular sciences and the mysteries of reality. They're shunned by the tribes who fear them as sorcerers, though the settled clans warily tolerate them and their artifice. Gossip and legends say that Svartwalt isn't just the name but a location in their domain housing a great repository of knowledge and machines unlike any other. None have ever found it, and the Kunnaskyná neither confirm nor deny the stories.
  • Clan Andlát: The descendants of a hero-deity or Skjoldfar, a shield father, by the name of Andlát the Skulltaker. He attracted many followers over his wild life, and bedded so many women that half of the new clan was a direct blood relative. The city he conquered and settled in came to become the unofficial capital of the region, centrally located and near the Draugr River. 
  • Clan Asman: One of the nomadic tribes of Cor Gelidum, they've become wealthy and notorious for nearly three centuries of kinsman being apart of the Red Hand Company out of southern Tin'ala. They're most famed for their quality ships and vikingar crews, having traveled far for trade, battle, and plunder.

History

Sigfaðir   When Teryn was the name shared by the planet and it's megacontinent, the Siegarans were known simply as Tin'alans. This was the name of their territory, a North-Central region above the heartland of the Kingdom of Teryn that spanned great distances easterly and westerly. They were master ship builders, sailing around the great coast of the world and across the riverways.   Many were traders and explorers, ranging for years far from home before retiring with much wealth and fantastic stories of their travels. Others served in the Teryn legions, helping to keep peace across the far-flung reaches of the kingdom. In those days the stories and legends of the gods were part of their culture shared with Dryhtnar, and it was common to see both races living in proximity, traveling, or fighting together.   When the world was reshaped, their lands ended up much colder and near the arctic. The continent of Tin'ala kept the name of their original lands, but they came to be sharing them with the dwarves and the giants. Their holdings on what became Par'mor were later renamed to Cor Gelidum. In this strange new world they turned to their ancient beliefs and worship of Sigr, over time becoming 'Siegarans' not by declaration but by assimilation.   The Stoneveil Mountains separating Cor Gelidum and the expanding Kingdom of Par'mor kept the peace between the Siegarans and their human cousins for a time, but eventually paths and trails were discovered. Par'morans and Siegarans have been at odds ever since.

Historical Figures

Andlát Skulltaker Stridé Andlát Aleksandyr Par'mor af aett Andlát Elibus Slyde Turzom Fellhand the Destroyer Marna Stoneborn Durham Halfbeard Vargi Brokkr Sindrisson

Common Myths and Legends

Sigr Helga Saba

Interspecies Relations and Assumptions

Siegarans are cordial with Dryhtnar in general, and tolerant of their human cousins with the exclusion of Par'morans. They view elves as insufferable and are wary of them but become great friends if the elf proves worth the effort. Dwarves are acceptable neighbors for those living in the norther reaches of Tin'ala, and legendary figures for those in Cor Gelidum.

Comments

Please Login in order to comment!