Dryhtnar
Dryhtnar, the children of Dryht, also known as muteveq (the people) in their ancestral tongue and trade language, are a Teryn race almost as populous as humanity. They can be found on all the inhabited continents, though the Ylfari of Elynwar are less keen to share a continent with them. Especially when people call them "wild elves."
In fact, it's believed that the reclusive mardeltriya (forest people, "wood elves") and tūtriya (green people, "druids") are Elynwari Dryhtnar. A fact the Elynwari Dryhtnar find very amusing and have come to refer to themselves as mardeltriya instead of the traditional muteveq.
While the continental groups have local cultural differences, they mostly maintain overarching similarities. For example, most Dryhtnar view war as a ritualized version of the natural struggle of life. Conflict and battle are a form of growth, as individuals and as a people, and something that the humanoid races do.
Unlike many warmongering nations, however, they also look to the balance of nature and find their place in it. Hunting and war are important parts of their culture, but so are health and healing. Knowledge of medicinal plants, animal components, treatments, and therapy are shared communal treasures.
Drythnar communities have a greater knowledge of mental health, and a greater system of treating mental illness, than any other race on Teryn at this time. While many of their therapies contain ceremonial or ritual components linked deeply with Dryhtnar spirituality, many communities openly invite outsiders to partake in their traditional therapies. After all: "The healthy foe is the worthy foe."
Civilization and Culture
Common Customs, Traditions and Rituals
Punlanade
Many Drythnar communities observe a form of tattooing known as punlanade or bloodlines. While each goes about it differently, using different symbols and placements, the meaning is to paint a tapestry of history into the recipient's flesh. Their deeds can be remembered and celebrated, their accomplishments recognized, and the memories they wish to honor be kept forever. The first tattoo usually begins after the child has undertaken some ritual or ceremony to mark their passing into adulthood. They sit with the ir community's wodras, who uses the story of the child and their own divinations to create the design. Once the child and wodras have agreed, the design is drawn upon the flesh with a dye that lasts for several days before wearing off over a few weeks. During that time, the Wodras will tattoo the design with hand-carved racks of bone needles: dipping them in ritually prepared ink and tapping them into the skin. Depending on the design, this can take many days. Some differences between the traditions are that Par'moran Dryhtnar tend to use a series of chisels to carve the design before applying the ink and medicine-soaked bandages. The traditional lénásh is made from steel, inlaid with gold in the metal and handle. Due to their using the burial goods of the dead Par'moran kings, it's common that the raw materials for the lénásh came from the tombs. The Mardeltriya, Elynwari Drythnar, tend to wear jewelry bearing the designs of traditional tattoos. Most common are circlets, popular in Ylfari fashion, that can further blur the line between Ylfari and Dryhtnar to outsiders.Biháhéh
The "soul-sheath" is a Drythnar tradition believed to stem from the old Teryn legion use of the signaculum; legionaries wore a small leather pouch about their neck with a lead identification tag. Many also would keep valuables, momentoes, or small gifts in them. It's known that, despite any negative perceptions by the Kingdom of Teryn's civilians, Drythnar were greatly valued in the legions. Their strength, courage, and knowledge of healing a warrior's mind were invaluable. Your average Drythnar will have a biháhéh small enough to contain a few objects sacred to their community's traditions, said to bring protection and to hold great spiritual significance. Some also carry pollen or dried kohibah leaves to make offerings during prayers while about their daily lives. A child who chooses certain paths of adulthood among their community might also create or be gifted a biháhéh unique to their coming profession. A wodras would have a larger pouch containing items necessary for conducting ceremonies, for example. An arahe, the warleader of a community, would have objects to grant strength and victory in battle or items taken from defeated foes so they could continue to have power over them in the future or remember a particularly worthy opponent.Veyre
When the time comes for a Dryhtnar child to undertake their Shábeni, they're given a traditional veyre. This is a type of knife with a tang in the centerline of the blade that's inserted into a handle of organic material (wood, bone, horn) capped with a ferrule or bolster or copper or silver. The blade is single-edged, large enough to be multifunctional, and narrower at the base than near the tip. Some have spear-points, clipped-points, and drop points; all varieties have been seen. The veyre is hardy enough to be a sidearm in battle, a weapon of self-defense in the home, a tool in the field, and an eating knife at the table. It's presented to the child with a sheath and a belt and is worn horizontally with the edge up in front of the body. An adult with status in the community might choose to ornament his veyre, the sheath, or his belt to reflect that. Giving another person your veyre is considered a sign of great loyalty and favor, and is sometimes done when one saves a Dryhtnar's life. It's not uncommon for seasoned Dryhtnar warriors to have exchanged weapons several times in honor of their companions' deeds and to reinforce their bonds. This is rarely extended to muteveq-ja, non-Dryhtnar, but done if the other party has proven themselves to be a true friend or earned the title of "danāde," blood kin. More common is for the Drythnar to commission a new veyre as a gift for their friend. In the same vein, loaning another your veyre is a sign of great trust.Shábeni
Known as the Great March or Long Walk in lingua tin'ala, this is the ceremony that marks a young Dryhtnar leaving their childhood behind and ascending to adulthood. While the age usually varies between communities, most give the developing child a chance to have completed puberty before undertaking it.Danāde
Most often used to welcome one from another community into a new one without them marrying into it; a danāde is "blood kin" to that community. The title is akin to other cultures' non-familial cousin or kinsman honorifics.Historical Figures
- The Elder One: Also known as Dryht. Looked at sort of like the chief of all spirits, and viewed as a real entity that exists rather than a mythological figure.
- Helga: Mother of the Siegarans, known to them as Heilagr, and the first student of Dryht. She was the first named Satlāde: the spirit of war or red angel. All those named since are believed to be her spiritual successors, those who fight as they must but then lay down their arms and create life. Because of her, Dryhtnar and Siegarans are as close as two separate peoples can be.
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