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Terrilia

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Throughout history, the order has been known. The humans populated most of the world, with their many nations trading and warring amongst themselves. The elves largely stayed in their Vis-rich regions, refining their magic and keeping a watchful eye on world events. And the dwarves lived in their underground cities, their technological creations and mining skills allowing them to create vast structures while remaining in relative isolation. No race was unified, with all having their own nations and factions, but each recognised that this was just how things were.   Now, everything is changing. The Industrial Revolution has swept the globe, bringing astounding new technologies, and huge societal upheaval. Magical engines power factories. Great steamships sail the oceans. Railways connect the nations of Terrilia. The races communicate more, with elves and dwarves trading their specialised magical knowledge and technology for the products humans can mass produce. But the Industrial Revolution hasn't all been positive.   The human empires are shifting as old class boundaries are torn apart, while smaller nations have begun to skirmish, fighting over resources with new, deadly weapons. The elven nations have to defend their borders from states who would try to take their land, and the changing social order has thrown the dwarven lower castes into open revolt.   All across Terrilia, old alliances are crumbling, and new partnerships are being forged. Kings are being toppled, and the people are rising. Tensions are strained. The rate of change is stressing even the most progressive nation; things cannot continue as they are. Something has to give. Few dare think it, and even fewer dare to say it, but Terrilia is barrelling headlong into an unprecedented, terrifying situation:   Global war.

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