Species

Races

There are many races of the world. The marathon, the 100 yard dash, nascar, presidential elections, and I'm here to tell you about them.

Goblin

Standing at an impressive 3ft tall, the goblin is no mighty foe for an epic adventurer. But what goblins lack in height and strength, they make up in cunning grit and overwelming numbers. Goblins are small creatures with large pointy noses and long wide ears. Their thick skin is deep green which is also used for making leatherworks. They're often hunted for their skin by Humans, Orcs, and others. Life for a goblin is a short lived thing. Most goblins mature after only ten years and live to be about thirty or fourty. Their lives are often made even more short lived when they're hunted, purged, and sold as slaves to various cultures and people. To be a goblin, is to be at the bottom.
Due to their almost guaranteed violent demise, goblins live life to their fullest. When anyday you might die horribly, at least do you what you love. Goblins by nature are made to be creatures of chaos.
  Attributes: Goblins gain +2 to Dexterity and Perception, but they also have -2 to strength.
Size: Goblins are small creatures by nature.
Speed: Goblins have a speed of 20ft
Quick and Charm: Goblins gain a level of PRF in two skills under Dexterity and or Charisma.
Goblin Luck: Whenever a Goblin would roll lower than 5 on any die roll, they may reroll that roll. They may only use this ability once per long rest.

Half Orc

Half orcs are people of two worlds. They are the children of human and orcs. Half Orcs are unable to have children and can only exist with orc and human parents. Their culture and life can vary wildly due to their duel background. Half orcs also have a wild sexual change and have roughly half a chance to be polyamourus. To humans, Half Orcs are simply weird Orcs, and to Orcs, Half Orcs are simply weird humans.
Half Orcs stand roughly the same height as orcs but their tusks are much smaller and their skintone is a greenish pale or greenish brown tone depending on the human parent's ethnicity.   Attributes: Half Orcs get +1 to Endurance and +2 to any other attribute of their choice.
Size: Half Orcs are medium size.
Speed: Half Orcs have a speed of 20ft
Hybrid Vigour: Half Orcs have +4 to Endurance Saving Throws against poison, disease, and similiar effects.

Human

Humble yet pround, strong yet soft. Simple... yet complex. Humans are the utmost complex creatures, while being the most complicated of people at the same time. They do stuff.
  Attributes: Humans gain +1 to three attributes of their choice.
Size: Humans are medium size.
Speed: Humans have a speed of 20ft
Skilled: Humans gain a level of PRF in two skills of their choice.

Orc

Orcs are most commonly polymorous creatures and don't stick with one lover for long. The idea of marriage and partnership found most often with humans is a dreadful lifestyle to an orc. In many cultures Orcs with lay with anyone of the same faction or culture.
Orcs stand much taller than humans at and average of 7ft. They also have large powerful tusks, much stronger than the rest of their teeth, that over time became useless due to the creation of tools.   Attributes: Orcs gain +2 to Strength or Endurance and then +1 to any other attribute of their choice.
Size: Orcs are medium size.
Speed: Orcs have a speed of 20ft
Orcish Resistance: Whenever an Orc would take damage and roll on the Wound Chart, they roll twice and take the lower roll.

Undead

Undead are a rare people compaired to many other races of the world. They are the creation of humans raised from the dead to serve again. However, Some undead may still posses their natural intelligence and freedom to act without the need of a Necromancer. Many undead are bitter and hollow people but others may make use of their new life.
Undead overall are highly prosecuted by various organizations and religions for being considered evil.   Attributes: Undead gain +2 in Endurance and +1 in any other attribute of their choice.
Size: Undead are medium size.
Speed: Undead have a speed of 20ft
Will of the Dead: Undead have +4 on all saving throws against, fear, shock, and charm.
Curse of Undeath: Undead are immune to all bleed effects. Whenever an Undead rolls to regain hit points, they only gain half as much. In addition, Undead cannot be healed by magical means.

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