Conditions

Conditions

Conditions include anything from exhaustion, stunned, prone, smol dick energy, etc.

Prone

While prone, your movement speed is half, round down and your Damage Resistance is half, round down. Ranged attacks against you that are more than 15ft away, also have -4 to hit. To end the prone condition, the target must spend 10ft of movement speed.
However, they can attempt to make an Athletics or Acrobatics check, DC 20, on a succesful check they spend no movement speed to stand up, on a failed check, they send 10ft of movement but remain prone.

Stunned

While stunned, you cannot take any actions or move. In addition, all attack rolls against you count as flanking you. You have -4 on all strength and dexterity saving throws.

Ignited

While Ignited, you take 1d3 fire damage every round at the start of your turn, you make repeat the dexterity saving throw at the end of your turn equal to the DC of the spell or whatever effect it is. For non magical fire it's generally DC 10.

Frightened

The target is consumed with fear. They have -5 on all attack rolls while they can see the source of their fear and cannot willingly move closer to it. They also have -5 on all Perception based Skills.

Exhaustion

Exhaustion is your condition of acting and doing something for so long that it wears you out. This can be going without sleep, fighting too long, going without food, etc. Exhaustion comes in levels, whenever you gain a level of exhaustion, you move into the next one.
Level Conditions
1st You have -2 on all ability checks and saving throws.
2nd Your movement speed is reduced by half round down. In addition, you have -2 on attack rolls, parry, and initiative.
3rd Your Endurance and Intelligence are reduced by 1d3, roll this again for every level of exhaustion you gain. You also have a total of -5 on all checks.
4th Your movement speed is reduced to 0. You have -10 on all checks.
5th You fall unconsions.
6th Death

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