Gunpowder
Ever since its first introduction some 300 years prior, gunpowder weapons have caught on in many of the more industrious nations of the world. Their lethality is coupled with their fairly simple use and large groups of soldiery can be trained in a relativly short time compared to other weapons. Rarity however is largly a question of proximity to the great powers.
Wheellock Pistol
Weapon
Uncommon
Ammunition (Firearms), Loading, One-Handed, Ignore Armor Bonus to AC. Reloading: Weapon requires the use of an action or attack to prepare the weapon to be fired again.Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d12+Dex / None | Piercing | 30ft/150ft |
Cost: 300 gp
Weight: 4lbs
Matchlock Musket
Weapon
Uncommon
Ammunition (Firearms), Loading, Two-Handed, Ignore Armor Bonus to AC. Reloading: Weapon requires the use of an action or attack to prepare the weapon to be fired again.Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d12+Dex / None | Piercing | 150ft/500ft |
Cost: 300 gp
Weight: 10lbs
Swivel Gun
Weapon
Rare
Ammunition (Firearms), Loading, Two-Handed, Ignore Armor Bonus to AC. Reloading: Weapon requires the use of an action or attack to prepare the weapon to be fired again. Versitile Ammunition: can fire Solid Shot (2d12+Dex) at single target or Grape Shot (1d12+Dex) in a 30ft ConeType | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 2d12+Dex / 1d12+Dex | Piercing | 150ft/500ft or 30ft Cone |
Cost: 500 gp
Weight: 25lbs
Light Cannon
Weapon
Rare
Ammunition (Artillery), Loading, Ignore Armor Bonus to AC. Reloading: Weapon requires the use of an action or attack to prepare the weapon to be fired again. Crewed: Reloading requires two sentient creatures to perform, otherwise it takes 3 actions to perform.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 3d12+Int / None | Piercing | 600ft/1200ft |
Cost: 1000 gp
Weight: 300lbs
Heavy Cannon
Weapon
Rare
Ammunition (Artillery), Loading, Ignore Armor Bonus to AC. Reloading: Weapon requires the use of an action or attack to prepare the weapon to be fired again. Crewed: Reloading requires two sentient creatures to perform, otherwise it takes 3 actions to perform.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 4d12+Int / None | Piercing | 800ft/1800ft |
Cost: 1500 gp
Weight: 500lbs
Comments