DM Linksammlung
Bücher
- Robin's Laws of Good Game Mastering (Rollenspieltheorie)
- Play Unsafe (Improv in RPGs)
- Return of the Lazy Dungeon Master, The Lazy Dungeon Master (Session Prep)
- Be a Better Battle Master(Schlachten Inszenieren. Ebenfalls: Dies
Artikel
- Three Clue Role (Gegen Narrative Flaschenhälse)
- Five Room Dungeons (Dungeon Design leicht gemacht. Ebenfalls: Dies
- Medival Demographics Made Easy (Mittelalterliche Demographie & Worldbuilding)
- The Art of Pacing in 6 Teilen. (Wie man den richtigen Dingen die richtige Menge an Zeit gibt und den Rest überspringt. Einen kürzeren Blogpost gibt es hier
- Würfe und Risiken (Nichtbinäre Konfliktresolution)
- Starting in a Tavern und warum es dumm ist.
- Wetter als Markovkette (Warum eigentlich Wetter?)
- Knife Theory (Wie man Character mit "interessantem" Background macht und warum das cool ist)
- Capitalizing on Alignment (Verschiedene Stufen von Alignment)
Blogs
Blogs, die es lohnt zu lesen:- The Alexandrian (Reviews & DM Advice)
- What Would Conan Do? (Alternative Game Systems)
- The Walking Mind (Game Mechanics & DM Advice)
YouTube Channel
- A Fistful of Dice (Vor allem die älteren Videos, inzwischen mehr Live Gameplay)
- Matthew Colville (DnD)
Snippets
Encourage Environment Interaction
When characters are thrown into combat, Jay likes to list 5-6 elements of the scene. A dropped weapon. A handful of loose dirt. A flower pot. If characters find creative ways to use them on their turn, he rewards them with advantage on their attack roll or ability check. Jay says spelling out tangible, concrete elements of the environment promotes creative thinking in game.
Invisible Influence
If the actions of your characters have a big impact in the world they may not see, break away from their PoV and describe the impact from another character's view.
Plot Hooks
Hier gibts ungefähr DrölfCharacter Creation
Use loaded questions to guide character creation "Why does your character want to travel into the jungles of Chult with the rest of the party to stop the death curse?"
Some questions for a D&D character's backstory
- Why did you become an adventurer?
- How are you linked to your party mates?
- Do you belong to an organization?
- What status do you desire?
- Who or what was your darkest loss?
- Who or what is your brightest love?
Embedded Recaps
create an NPC that they have to explain the situation to in order to progress. and make sure to have the NPC ask the questions in small increments so that they don't default to "i tell them everything I know" because the point is to make them recapitulate what they understand
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