A guide for spell levels on spontaneous casting or homebrew spells.
| Spell Level | Effect Type | Range | Duration | Targets | Versatility & Complexity | Additional Factors |
|---|
| 0 (Cantrip) | Simple effects (e.g., light, minor illusion) | 30 ft | Instantaneous | 1 target | Low versatility, no complexity | No resources required |
| 1st | Minor utility (e.g., detect magic, comprehend languages) | 60 ft | 1 minute to 10 minutes | 1 target/area | Some versatility, little complexity | Consumable resources optional (e.g., material components) |
| 2nd | Moderate utility (e.g., spider climb, detect thoughts) | 120 ft | 10 minutes to 1 hour | 1 target/area | Moderate versatility, moderate complexity | Requires concentration, minor material cost |
| 3rd | Strong utility (e.g., fly, counterspell) | 500 ft | 1 hour | 1 target/area | High versatility, high complexity | May require concentration or expensive material components |
| 4th | Significant utility (e.g., greater invisibility, stoneskin) | 1000 ft | 1 hour to permanent | 1 target/area | Very high versatility, high complexity | Rare material components or energy/health cost |
| 5th | Major utility (e.g., teleport, wall of force) | Unlimited | Permanent to 1 hour | Multiple | Extremely versatile, high complexity | Often consumes significant resources or requires special rituals |
| 6th+ | Masterful utility (e.g., time stop, plane shift) | Unlimited | Permanent | Multiple | Mastery-level versatility, extreme complexity | Extreme resource consumption or dangerous cost |
| Modifier | Effect | Level Adjustment |
|---|
| Casting Time | Instant (Free Action) | +2 |
| Casting Time | Bonus Action | +1 |
| Casting Time | 1 Minute | -1 |
| Casting Time | 10 Minutes | -2 |
| Casting Time | 1 Hour | -3 |
| Range | Increase range (e.g., 300 ft to 500 ft) | +1 |
| Range | Increase range (e.g., 500 ft to unlimited) | +2 |
| Duration | Increase duration (e.g., 1 minute to 10 minutes) | +1 |
| Duration | Increase duration (e.g., 1 hour to permanent) | +2 |
| Duration | Decrease duration (e.g., 10 minutes to 1 round) | -1 |
| Targets | Increase number of targets | +1 per 2 targets |
| Conditions/Effects | Add Additional Minor Condition | +1 |
| Conditions/Effects | Add Additional Moderate Condition | +2 |
| Conditions/Effects | Add Additional Strong Condition | +3 |
| Conditions/Effects | Add Additional Severe Condition | +4 |
| Versatility | Increase versatility (e.g., a spell can target multiple types of creatures or be adapted to different scenarios) | +2 |
| Complexity | Increase complexity (e.g., requires precise control, difficult to execute or predict) | +2 |
| Resource Consumption | Expensive material components (or energy cost, such as HP or soul energy) | +2 |
| Resource Consumption | Requires Concentration | -1 |
| Additional Requirements | Requires Ritual (or complex casting method) | +2 |
| Additional Requirements | Requires Special Materials/Components (e.g., rare materials for the spell) | +1 |
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