Spell Level Guide | OOC

A guide for spell levels on spontaneous casting or homebrew spells.

Offensive & Damaging Spells

Spell LevelOne Target Save Halves DamageOne Target Save Negates DamageSeveral Targets Save Halves DamageSeveral Targets Save Negates DamageNumber of TargetsRangeDurationConditions/EffectsArea of Effect
01d10 (5.5)1d6 (3.5)130 ftInstantaneousNoneSingle target
12d10 (11)3d8 (13.5)2d6 (7)2d8 (9)160 ft1 roundMinor5 ft radius
23d10 (16.5)6d6 (21)3d6 (10.5)2d12 (13)1-260 ft1 minuteModerate10 ft radius
35d10 (27.5)6d10 (33)6d6 (21)4d12 (26)Multiple (2-3)120 ft10 minutesModerate15 ft cone
46d10 (33)10d8 (45)7d6 (24.5)9d6 (31.5)Multiple (3-5)150 ft1 hourStrong20 ft radius
57d10 (38.5)9d10 (49.5)8d6 (28)10d6 (35)Multiple (5-7)150 ft8 hoursStrong20 ft sphere
610d10 (55)15d8 (67.5)11d6 (38.5)14d6 (49)Area of effect300 ft24 hoursSevere30 ft radius
711d10 (60.5)17d8 (76.5)12d6 (42)15d6 (52.5)Area of effect500 ft1 weekSevere40 ft cone
812d10 (66)15d10 (82.5)13d6 (45.5)16d6 (56)Single or multiple1 milePermanentVery severe50 ft radius
915d10 (82.5)16d12 (104)14d6 (49)11d10 (60.5)Multiple (7+)UnlimitedUnlimitedVarious100 ft sphere

ModifierEffectLevel Adjustment
Casting TimeInstant (Free Action)+2
Casting TimeBonus Action+1
Casting Time1 Minute-1
Casting Time10 Minutes-2
Casting Time1 Hour-3
Damage DiceIncrease Damage Dice+1 per die
Conditions/EffectsAdd Additional Minor Condition+1
Conditions/EffectsAdd Additional Moderate Condition+2
Conditions/EffectsAdd Additional Strong Condition+3
Conditions/EffectsAdd Additional Severe Condition+4
DurationShorter Duration-1
ComponentsMaterial (Costly)-1
Save ResultsSuccessful Save Results in No Effect-1
ConcentrationRequires Concentration-1

Utility Spells

Spell LevelEffect TypeRangeDurationTargetsVersatility & ComplexityAdditional Factors
0 (Cantrip)Simple effects (e.g., light, minor illusion)30 ftInstantaneous1 targetLow versatility, no complexityNo resources required
1stMinor utility (e.g., detect magic, comprehend languages)60 ft1 minute to 10 minutes1 target/areaSome versatility, little complexityConsumable resources optional (e.g., material components)
2ndModerate utility (e.g., spider climb, detect thoughts)120 ft10 minutes to 1 hour1 target/areaModerate versatility, moderate complexityRequires concentration, minor material cost
3rdStrong utility (e.g., fly, counterspell)500 ft1 hour1 target/areaHigh versatility, high complexityMay require concentration or expensive material components
4thSignificant utility (e.g., greater invisibility, stoneskin)1000 ft1 hour to permanent1 target/areaVery high versatility, high complexityRare material components or energy/health cost
5thMajor utility (e.g., teleport, wall of force)UnlimitedPermanent to 1 hourMultipleExtremely versatile, high complexityOften consumes significant resources or requires special rituals
6th+Masterful utility (e.g., time stop, plane shift)UnlimitedPermanentMultipleMastery-level versatility, extreme complexityExtreme resource consumption or dangerous cost

ModifierEffectLevel Adjustment
Casting TimeInstant (Free Action)+2
Casting TimeBonus Action+1
Casting Time1 Minute-1
Casting Time10 Minutes-2
Casting Time1 Hour-3
RangeIncrease range (e.g., 300 ft to 500 ft)+1
RangeIncrease range (e.g., 500 ft to unlimited)+2
DurationIncrease duration (e.g., 1 minute to 10 minutes)+1
DurationIncrease duration (e.g., 1 hour to permanent)+2
DurationDecrease duration (e.g., 10 minutes to 1 round)-1
TargetsIncrease number of targets+1 per 2 targets
Conditions/EffectsAdd Additional Minor Condition+1
Conditions/EffectsAdd Additional Moderate Condition+2
Conditions/EffectsAdd Additional Strong Condition+3
Conditions/EffectsAdd Additional Severe Condition+4
VersatilityIncrease versatility (e.g., a spell can target multiple types of creatures or be adapted to different scenarios)+2
ComplexityIncrease complexity (e.g., requires precise control, difficult to execute or predict)+2
Resource ConsumptionExpensive material components (or energy cost, such as HP or soul energy)+2
Resource ConsumptionRequires Concentration-1
Additional RequirementsRequires Ritual (or complex casting method)+2
Additional RequirementsRequires Special Materials/Components (e.g., rare materials for the spell)+1

Defensive Spells

WIP


Comments

Please Login in order to comment!