Nexumancy

Overview

Nexumancy, the arcane discipline devoted to space, connection, and distance, governs the subtle geometries that bind locations, objects, and minds across the world. It is the magic of passage and linkage, a field concerned with the bending, folding, and perceiving of space and the invisible threads that tie phenomena together. Practitioners of Nexumancy gain the ability to traverse great distances, anchor locations to one another, manipulate spatial boundaries, and perceive events or entities far beyond ordinary sight.

Nexumancy is valued for its strategic versatility and its deep relationship with travel, communication, and the structure of reality itself. Most commonly, Nexumancy is associated in practical terms with:

  • Teleportation and displacement: Crossing or rearranging space, from short shifts to vast translocations.
  • Spatial distortion: Stretching, compressing, or folding distance.
  • Connections and bindings: Linking objects, creatures, locations, or magical effects through sympathetic ties.
  • Scrying and remote perception: Observing distant places or entities.
  • Barriers and boundaries: Creating dimensional locks, wards, or exclusions.
  • Conjuration pathways: Opening portals or summoning through spatial conduits.

Historical Context

The origins of Nexumancy lie in the earliest attempts to understand movement, orientation, and the unseen frameworks that govern the world’s structure. Mariners, astronomers, and geomantic scholars all contributed to its formation as they studied the ways distance and direction could be measured, altered, or transcended. Early teleportation circles carved into stone and ancient rituals of distant sight hint at the long-standing fascination with space as a malleable medium.

Throughout history, Nexumancy has shaped exploration, warfare, and communication. Couriers once relied on telepathic relays and waymarks crafted by spatial mages; armies have used teleportation or battlefield displacement to gain strategic advantage; and scholars have charted dimensional routes linking remote places. The discipline also holds a close association with planar travel, as understanding the folds of space is essential for navigating the boundaries between realms.

Nexumancers are often viewed with curiosity and respect. Their work touches on the fabric of distance itself, allowing them to appear where they are least expected or perceive what others cannot see. As maps grow, borders shift, and the pursuit of knowledge expands outward, the study of Nexumancy remains essential to those who seek mastery over the vast tapestry of space and connection.

Nexumantic Spells

NameSchool(s)Classes
Expeditious RetreatNexumancyArtificer, Sorcerer, Warlock, Wizard
Find FamiliarNexumancyWizard
SnareNexumancyArtificer, Druid, Ranger, Wizard
Feather FallNexumancy or LuxomancyArtificer, Bard, Sorcerer, Wizard
Tenser's Floating DiskNexumancy or LuxomancyWizard
Cordon of ArrowsNexumancyRanger
Find SteedNexumancyPaladin
Kinetic JauntNexumancyArtificer, Bard, Sorcerer, Wizard
LevitateNexumancyArtificer, Sorcerer, Wizard
Locate ObjectNexumancyBard, Cleric, Druid, Paladin, Ranger, Wizard
Misty StepNexumancySorcerer, Warlock, Wizard
Rope TrickNexumancyArtificer, Wizard
Summon BeastNexumancyDruid, Ranger
Vortex WarpNexumancyArtificer, Sorcerer, Wizard
Warp SenseNexumancySorcerer, Warlock, Wizard
ClairvoyanceCerebrumancy and NexumancyBard, Cleric, Sorcerer, Wizard
BlinkNexumancyArtificer, Sorcerer, Wizard
Conjure AnimalsNexumancyDruid, Ranger
Summon FeyNexumancyDruid, Ranger, Warlock, Wizard
Summon Lesser DemonsNexumancyWarlock, Wizard
Summon ShadowspawnNexumancy
Thunder StepNexumancySorcerer, Warlock, Wizard
FlyNexumancy or LuxomancyArtificer, Sorcerer, Warlock, Wizard
Evard's Black TentaclesBiothaumaturgy or NexumancyWizard
Conjure Woodland BeingsNexumancyDruid, Ranger
Dimension DoorNexumancyBard, Sorcerer, Warlock, Wizard
Freedom of MovementNexumancyArtificer, Bard, Cleric, Druid, Ranger
Leomund's Secret ChestNexumancyArtificer, Wizard
Mordenkainen's Private SanctumNexumancyArtificer, Wizard
Summon AberrationNexumancyWarlock, Wizard
Summon ConstructNexumancyArtificer, Wizard
Summon Greater DemonNexumancyWarlock, Wizard
BanishmentNexumancy and NullCleric, Paladin, Sorcerer, Warlock, Wizard
Conjure Minor ElementalsNexumancy or LuxomancyDruid, Wizard
Far StepNexumancySorcerer, Warlock, Wizard
Infernal CallingNexumancyWarlock, Wizard
Planar BindingNexumancyBard, Cleric, Druid, Warlock, Wizard
Steel Wind StrikeNexumancyRanger, Wizard
Summon CelestialNexumancyCleric, Paladin
Summon DragonNexumancyWizard
Swift QuiverNexumancyRanger
Teleportation CircleNexumancyBard, Sorcerer, Warlock, Wizard
Conjure ElementalNexumancy or LuxomancyDruid, Wizard
Conjure FeyNexumancyDruid
Drawmij's Instant SummonsNexumancyWizard
Find the PathNexumancyBard, Cleric, Druid
ScatterNexumancySorcerer, Warlock, Wizard
Summon FiendNexumancyWarlock, Wizard
Wind WalkNexumancyDruid
Word of RecallNexumancyCleric
Conjure CelestialNexumancyCleric
Dream of the Blue VeilNexumancy
ForcecageNexumancyBard, Warlock, Wizard
SequesterNexumancyWizard
TeleportNexumancyBard, Sorcerer, Wizard
Mordenkainen's Magnificent MansionNexumancyBard, Wizard
DemiplaneNexumancySorcerer, Warlock, Wizard
MazeNexumancyWizard
ImprisonmentNexumancyWarlock, Wizard


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