Nexumancy
Overview
Nexumancy, the arcane discipline devoted to space, connection, and distance, governs the subtle geometries that bind locations, objects, and minds across the world. It is the magic of passage and linkage, a field concerned with the bending, folding, and perceiving of space and the invisible threads that tie phenomena together. Practitioners of Nexumancy gain the ability to traverse great distances, anchor locations to one another, manipulate spatial boundaries, and perceive events or entities far beyond ordinary sight.
Nexumancy is valued for its strategic versatility and its deep relationship with travel, communication, and the structure of reality itself. Most commonly, Nexumancy is associated in practical terms with:
- Teleportation and displacement: Crossing or rearranging space, from short shifts to vast translocations.
- Spatial distortion: Stretching, compressing, or folding distance.
- Connections and bindings: Linking objects, creatures, locations, or magical effects through sympathetic ties.
- Scrying and remote perception: Observing distant places or entities.
- Barriers and boundaries: Creating dimensional locks, wards, or exclusions.
- Conjuration pathways: Opening portals or summoning through spatial conduits.
Historical Context
The origins of Nexumancy lie in the earliest attempts to understand movement, orientation, and the unseen frameworks that govern the world’s structure. Mariners, astronomers, and geomantic scholars all contributed to its formation as they studied the ways distance and direction could be measured, altered, or transcended. Early teleportation circles carved into stone and ancient rituals of distant sight hint at the long-standing fascination with space as a malleable medium.
Throughout history, Nexumancy has shaped exploration, warfare, and communication. Couriers once relied on telepathic relays and waymarks crafted by spatial mages; armies have used teleportation or battlefield displacement to gain strategic advantage; and scholars have charted dimensional routes linking remote places. The discipline also holds a close association with planar travel, as understanding the folds of space is essential for navigating the boundaries between realms.
Nexumancers are often viewed with curiosity and respect. Their work touches on the fabric of distance itself, allowing them to appear where they are least expected or perceive what others cannot see. As maps grow, borders shift, and the pursuit of knowledge expands outward, the study of Nexumancy remains essential to those who seek mastery over the vast tapestry of space and connection.
Nexumantic Spells
| Name | School(s) | Classes |
|---|---|---|
| Expeditious Retreat | Nexumancy | Artificer, Sorcerer, Warlock, Wizard |
| Find Familiar | Nexumancy | Wizard |
| Snare | Nexumancy | Artificer, Druid, Ranger, Wizard |
| Feather Fall | Nexumancy or Luxomancy | Artificer, Bard, Sorcerer, Wizard |
| Tenser's Floating Disk | Nexumancy or Luxomancy | Wizard |
| Cordon of Arrows | Nexumancy | Ranger |
| Find Steed | Nexumancy | Paladin |
| Kinetic Jaunt | Nexumancy | Artificer, Bard, Sorcerer, Wizard |
| Levitate | Nexumancy | Artificer, Sorcerer, Wizard |
| Locate Object | Nexumancy | Bard, Cleric, Druid, Paladin, Ranger, Wizard |
| Misty Step | Nexumancy | Sorcerer, Warlock, Wizard |
| Rope Trick | Nexumancy | Artificer, Wizard |
| Summon Beast | Nexumancy | Druid, Ranger |
| Vortex Warp | Nexumancy | Artificer, Sorcerer, Wizard |
| Warp Sense | Nexumancy | Sorcerer, Warlock, Wizard |
| Clairvoyance | Cerebrumancy and Nexumancy | Bard, Cleric, Sorcerer, Wizard |
| Blink | Nexumancy | Artificer, Sorcerer, Wizard |
| Conjure Animals | Nexumancy | Druid, Ranger |
| Summon Fey | Nexumancy | Druid, Ranger, Warlock, Wizard |
| Summon Lesser Demons | Nexumancy | Warlock, Wizard |
| Summon Shadowspawn | Nexumancy | — |
| Thunder Step | Nexumancy | Sorcerer, Warlock, Wizard |
| Fly | Nexumancy or Luxomancy | Artificer, Sorcerer, Warlock, Wizard |
| Evard's Black Tentacles | Biothaumaturgy or Nexumancy | Wizard |
| Conjure Woodland Beings | Nexumancy | Druid, Ranger |
| Dimension Door | Nexumancy | Bard, Sorcerer, Warlock, Wizard |
| Freedom of Movement | Nexumancy | Artificer, Bard, Cleric, Druid, Ranger |
| Leomund's Secret Chest | Nexumancy | Artificer, Wizard |
| Mordenkainen's Private Sanctum | Nexumancy | Artificer, Wizard |
| Summon Aberration | Nexumancy | Warlock, Wizard |
| Summon Construct | Nexumancy | Artificer, Wizard |
| Summon Greater Demon | Nexumancy | Warlock, Wizard |
| Banishment | Nexumancy and Null | Cleric, Paladin, Sorcerer, Warlock, Wizard |
| Conjure Minor Elementals | Nexumancy or Luxomancy | Druid, Wizard |
| Far Step | Nexumancy | Sorcerer, Warlock, Wizard |
| Infernal Calling | Nexumancy | Warlock, Wizard |
| Planar Binding | Nexumancy | Bard, Cleric, Druid, Warlock, Wizard |
| Steel Wind Strike | Nexumancy | Ranger, Wizard |
| Summon Celestial | Nexumancy | Cleric, Paladin |
| Summon Dragon | Nexumancy | Wizard |
| Swift Quiver | Nexumancy | Ranger |
| Teleportation Circle | Nexumancy | Bard, Sorcerer, Warlock, Wizard |
| Conjure Elemental | Nexumancy or Luxomancy | Druid, Wizard |
| Conjure Fey | Nexumancy | Druid |
| Drawmij's Instant Summons | Nexumancy | Wizard |
| Find the Path | Nexumancy | Bard, Cleric, Druid |
| Scatter | Nexumancy | Sorcerer, Warlock, Wizard |
| Summon Fiend | Nexumancy | Warlock, Wizard |
| Wind Walk | Nexumancy | Druid |
| Word of Recall | Nexumancy | Cleric |
| Conjure Celestial | Nexumancy | Cleric |
| Dream of the Blue Veil | Nexumancy | — |
| Forcecage | Nexumancy | Bard, Warlock, Wizard |
| Sequester | Nexumancy | Wizard |
| Teleport | Nexumancy | Bard, Sorcerer, Wizard |
| Mordenkainen's Magnificent Mansion | Nexumancy | Bard, Wizard |
| Demiplane | Nexumancy | Sorcerer, Warlock, Wizard |
| Maze | Nexumancy | Wizard |
| Imprisonment | Nexumancy | Warlock, Wizard |

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