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Goblin

Hidden within the alleys of Cirrane's Passage lied a figure in waiting, short in stature, she watched the streets of the town until they hit nightfall. While most other races called her kind savage and unthinking, her clan of goblins knew how to get things done. As the merchant caravan pulled some distance into town in the dead of night, she whistled. Four bolts hit the guard on the corner, two in the guard on the wagon, and none in the wagon driver. Just as he was about to panic the goblin jumped out onto the wagon, "No sudden moves, to the edge of town or you get hurt!".   Goblins, being one of the smaller races in Telnoth, are not given much mind when they do not cause trouble due to their stature. In reality, a few groups of goblins get to live close to settlements and have some form of attention from those that live there; the rest of them have to act on either attacking small traveling groups or merchant caravans in swarm.    The clever goblins however have learned to cooperate with guilds, and in exchange for their expertise in sneaking and exploiting the weaknesses of those larger than them, earn a decent amount of coin. This is typically how a Goblins is recognized enough to become an adventurer, as on example, or they may be having to dig up scraps after being exiled from their clan.

Basic Information

Anatomy

Goblins are short, thin creatures with dark green skin and yellow eyes; with rare instances of rare changes in eye color.

Growth Rate & Stages

Goblins reach their adult age at 8 years old, and live to be 60 years.
Scientific Name
Goblodus Primus
Origin/Ancestry
Goblonoid
Lifespan
60 years

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