Blue Hammers
"I've heard tales of their exploits throughout Kantrala and beyond. They seem to have a hold on what they are doing, but I never would have thought to have seen them in action." Gary proclaimed. The two wizards rested on a couple of crates nearby, watching the armored men and women finish their conversation before dispersing. To the both of them, mercenaries were all common, but these were organized, something uncommon and special.
The Blue Hammers, operating out of Alaman, City of Coin, are a organized group of mercenaries that handle private work for merchants, trade guilds, and kingdoms who require their assistance. They are well equipped, organized, and varied thanks to investors and various trainers who work within the group.
Structure
1. Commander. Leader of the Blue Hammers. They only handle the biggest decisions of the faction, but their decisions are absolute.
2. Captain. Organize and controls several big groups within the Blue Hammers. They dispatch orders through couriers, and are often protected.
3. Sergeant. Handle the orders of their captains via the soldiers and mages at their disposal.
4. Ironmaul/Greatwatch/Knight/Abjurant. Special Ranks within the Blue Hammers. They are often deployed to more dangerous situations alongside normal soldiers.
5. Infantry/Archer/Cavalry/Mage. Normal ranks within the Blue Hammers. They fill the bulk of the faction and handle most tasks.
Public Agenda
The Blue Hammers, at their core, are a mercenary group. They take on contracts that benefit their faction. They seek to make a profit from any above-board faction, but have a focus on protecting Alaman, City of Coin.
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