Kobolds Species in Tellus | World Anvil

Kobolds

Kobolds are craven reptilian Humanoids that Worship evil Dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons’ lairs when they can but more commonly infest dungeons, gathering treasures and trinkets to add to their own tiny hoards.

Basic Information

Biological Traits

Small, bipedal and reptilian; 'dragon kin'.

Genetics and Reproduction

Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many Kobolds perish before they reach the end of their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the kobold side.

Ecology and Habitats

Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels through which they move easily but which hinder larger Humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of Natural Hazards and other creatures. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating Green Slime or flings crates of venomous giant centipedes at intruders.

Biological Cycle

Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many Kobolds perish before they reach the end of their first decade.

Additional Information

Social Structure

Tribal in nature, and very violent and chaotic, the little devils.

Domestication

hmmm...no.

Facial characteristics

Crocodilian , with bad breath AND halitosis

Average Intelligence

They are of very, very average intelligence indeed.

Perception and Sensory Capabilities

Sunlight sensitivity

Symbiotic and Parasitic organisms

They ARE the parasitic species.

Civilization and Culture

Major Organizations

The Kobold Armies , the The Kobold Accord.

Major Language Groups and Dialects

Draconic, Common

Culture and Cultural Heritage

Warriors, mean and scrappy.

Common Customs, Traditions and Rituals

Take what you want, and steal the rest.

Common Taboos

Acting too nicely, the little bastards.

Historical Figures

Tiamat.

Common Myths and Legends

They worship Tiamat the Cruel and their Legend-Lore reflects that entirely.

Interspecies Relations and Assumptions

Nope.
Scientific Name
Doofusreptilias
Lifespan
10-15 years
Average Height
3'-3'6"
Average Weight
55lb-75lb
Average Physique
Small, dark, and reptilian. Hey, how YOU doin'?
Body Tint, Colouring and Marking
They can range in color from albino, to darkest brown.
Geographic Distribution

Monster Manual

Kobold CR: 1/8 (25 XP) Proficiency Bonus +2

Small humanoid (kobold), lawful evil
Armor Class: 12
Hit Points: 5 2d6-2
Speed: 30 ft , fly: 0 ft

STR

7 -2

DEX

15 +2

CON

9 -1

INT

8 -1

WIS

7 -2

CHA

7 -2

Senses: Darkvision: 60 ft, Passive Perception: 8
Languages: Common, Draconic
Challenge Rating: 1/8 (25 XP) Proficiency Bonus +2
Kobold Monster Image

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.  

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
To Hit: 1d20+4
Damage: 1d4+2  

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
To Hit: 1d20+4
Damage: 1d4+2

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

 

Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons’ lairs when they can but more commonly infest dungeons, gathering treasures and trinkets to add to their own tiny hoards.

 

Strength in Numbers

Kobolds are egg-laying creatures. They mature quickly and can live to be “great wyrms” more than a century old. However, many kobolds perish before they reach the end of their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the kobold side.

 

Tunnelers and Builders

Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels through which they move easily but which hinder larger humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of natural hazards and other creatures. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders.

 

The Lost God

In addition to the dragons they revere, kobolds worship a lesser god named Kurtulmak. Legends speak of how Kurtulmak served as Tiamat’s vassal in the Nine Hells until Garl Glittergold, the god of gnomes, stole a trinket from the Dragon Queen’s hoard. Tiamat sent Kurtulmak to retrieve the trinket, but Garl Glittergold played a trick on him, collapsing the earth and trapping the kobold god in an underground maze for eternity. For this reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze.


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