Gorehammer

Named "Gorehammer" by its creator, this modified kusarigami

is a specialized weapon of the Kharne-ryu school of martial arts. Consisting of a short handled axe at one end, and a spiked ball as a counterweight, these two weapons are connected by a ten foot chain that can magically grow to thirty feet, thanks to cutting-edge extra-spacial paraphysical research and development.

The entire weapon is constructed of mithril, other than the spikes on the counterweight "ball", which were made in a lava forge, out of adamantite. The chain and ball can magically Enlarge or Reduce, as wanted by the attuned wielder.


Tellus' Standard Reference

Gorehammer

Weapon

Legendary Required Requires Attunement

Weapon
Damage: 2d6+3
Damage Type: Bludgeoning
Modifiers: +3 to hit and damage
Weight: 10 lbs.
Bonus Attack: Axe Head attack. Damage: 1d8+3, Secondary damage 2d6.
Weapon Mastery: Push


Special Abilities


Full Moon Strike:

For one charge, the weapon triples in size just prior to hitting the target. On a hit, the target takes an extra 3d6 bludgeoning damage.

Castigate:

For one charge, the weapons chain heats up around a grappled opponent, doing 2d8 points of damage when the opponent starts its turn entangled.

Blood Moon

For five charges, the weapon can be thrown up to thirty feet, and then let a third level fireball free. Save DC is the same as the monk's ki save.

A large globe of mithril, covered with adamantite spikes, and connected to a mithril axe-handle with a thirty foot mithril chain.

Type Damage Damage Range
Martial Melee 2d6 / 2d6 Bludgeoning 15'

Cost: Priceless
Weight: 10 lbs.

Manufacturing process

History

Invented by Kharne Soulshade, and engineered by his R&D team at Soulshade Manor.

Significance

It is a signature weapon of the Kharne-ryu monastic tradition.


Comments

Please Login in order to comment!