Crimson Drake
Crimson Drakes generally live amongst the low peaks of wooded mountains, preferring intelligent prey to what they call "mindless meat", although they are not averse to venison, no matter what they try to say. Their usual diet consists of pilfered mutton and venison, although groups of young males will go out roaming the countrysides setting fires, and hunting those who flee the flames.
Crimson Drake
Actions
Multiattack. The Crimson Drake may attack twice with Bite, use one Bite and one Tail Lance or one Spike Spray. Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d6+8) Piercing damage. Tail Lance. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 22 (3d8+8) Piercing damage. Creatures hit by this attack must make a DC 17 Dexterity Saving Throw or be considered Pinned, gaining disadvantage against any dexterity saving throw. Spike Spray (Recharge 5-6). The Crimson Drake launches a hail of spines at an area up to 60 ft. away. Creatures within a 10ft. radius of the targeted area must make a DC 17 Dexterity Saving Throw or take 2d12 Piercing damage. Creatures that fail this save by more than 5 are considered Pinned, gaining disadvantage against any dexterity saving throw.
Reactions
Spined Response. once per round, when damaged by a ranged weapon attack further than 30ft. away, the Crimson Drake may use Spike Spray for free, centred on the creature that made the attack against the Crimson Drake.
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