Player v. Player Interaction
When a player asks to perform an action on another player that might be considered aggressive, hostile, or would put the other player in harms way, the player on the receiving end of the action will be given narrative control over what the outcome of the interaction is. This will be done to avoid player conflict in session.
The DM reserves the right to waive, modify, or ignore this rule in favor of an option that makes more narrative sense, such as when a player is utilizing stealth to perform a hidden action, or when two players are engaged in combat with one another.
The DM reserves the right to waive, modify, or ignore this rule in favor of an option that makes more narrative sense, such as when a player is utilizing stealth to perform a hidden action, or when two players are engaged in combat with one another.