The Spirits arrive on Te'za from an unknown origin. Some revitalize the planet's core, others bring about life and light.
A long and storied planet. Much of history compounds onto the next.
The unknown time period to most beings within Te’za, aside from a few. This began the foundations of the planet from the once lifeless and dead husk it was to the beacon of prosperity and lift it became. With the rise of the Spirits came their equal and opposite, the Dark Spirits. Still a mysterious dark and corruptive force, this is the era that weaved together the nature of magic, the world, gods, and darkness. There are no ages, as this time period is not recorded anywhere aside from prehistory documents in the hands of the Dragons.
The Spirits arrive on Te'za from an unknown origin. Some revitalize the planet's core, others bring about life and light.
Spirits of Darkness weave chaos into some of the smaller life that inhabits the planet, paving the way for them to arise in the future and forever implanting darkness in the world.
The Spirits of the Sky craft the dragons to rule the planet as the first of the sentient races of Te'za.
This is the beginning of recorded history. Many of the draconic scholars that arose during this time in the lands that they settled wrote down great tales in their native tongue. The empires and lands spread across the globe from the north and south on either continents, spreading their culture, buildings, and wars. A few ages bisect this era with the important battles and time periods that came during the era.
The first age of the era began humbly. The dragons were fresh and new, many of their species still dividing and spreading, growing and marching over the lands. Some peacefully, some less so, but equally enough they spread over the lands given to them by their very makers. This sported the capital cities that still remain of Naga’shia and Naga’shio. Though at the time, the capitals of the empires that arose were much different than these capital cities nowadays.
The cities of Naga'shio in the north with many scholars and Naga'shia in the south with explorers are founded in the far corners of the globe.
Na'groth the Great is born among countless others. The only indication of his corruption is the darker scales he posses in comparison, none seem concerned.
Shei'lathon is created in a battle in the spirit world, showing a connection from the planet to the spiritual plane beyond.
Tian'tha is formed from the work of Na'groth as a great and powerful mountain that will stretch to the heavens for a sign of their might.
From some of the draconic bloodline came the first intelligent bipedal species upon the planet. With some mingling of the spiritual energies, these creatures were born forth as smaller, but more creative and inventive than their larger draconic cousins...and spread and grew like wildfire.
A smaller age, but still important. With the many draconic settlements spread over the globe, they began to band together in certain regions. Different dragons took up hold in certain mountains and their forms changed for better or worse. During this time, the Drawl species took their stride and became the dominant, or at least most populated, race upon the world, and made their mark on history.
The Red Empire settles forth in the fertile forested lands north of Naga'shia in the lands that will eventually become Taldora. This is the strongest of the drawl empires in the region, and will shape much of the destiny of the draconic settlements in the area.
Zar is born among the newly founded empires as an Obsidian Drawl. He shows to the world what an honorable war is through his actions. In time, he ascends to what is the embodiment of war, and proving that anyone can become a god.
Lanius is born of the Red Empire. His deeds carry forth in the nobility of the draconic race after taking up the mantle from his father Artorius after much conflict. This sets the stage for others to learn and grow, and even try to wrest power.
In the final days of the previous age, the darkest days came upon the globe. The large mountainous terrain that was created by the once great Tanzoa Dragon Na’groth had now grown too tall. Its first eruption with its immense size showered the entire globe with ash. This was the beginning of the end of the great golden years of the era. From this point, many dragons began fighting and killing one another in their mixed and broken allegiances. All the while a great war underneath was fought as Na’groth himself succumbed to his corrupted and bore forth a wrathful destruction upon the remaining settlements of the world.
A great and powerful battle is waged between both the denizens of the spirit world and the dragons of Te'za.
Tian'tha's first eruption clouds the world in ash and dust, as was planned from Na'groth to begin the wars.
Na'groth the Great is slain after many hundreds of bloody years of combat. In his death, something far worse takes his place as the entire culmination of the work of the Dark Spirits seeps through and becomes an amalgamation of death.
This age began with the final slaughter of Na’groth after many hundreds of cycles of battle. With his form crashed to the ground, all of the darkness and blackness that the Dark Spirits seeped into him spread forth in a column of death and destruction. This amalgamation spread forth in a monstrous wake of annihilation and un-creation. Seeking to undo all life, the spirits remaining in the world fought back. United with the very beings they crafted, the dragons and the spirits fought back and destroyed this amalgamation. But upon its death, the blackness spread from it and seeped into the world. Deep unground and moving through the land, it still taints certain areas of the globe to this day.
Many of the remaining Spirit World portals close within the world, cutting off connections from the darkness that now spreads through the land of Te'za.
After many hundreds of years of chaos and death, the remaining dragons of the world band together with the Spirits of Light to combat the chaos surging through the world and defeat it.
Saya Fei'las is created in the wake of the final battle for Te'za. The land itself is torn asunder, leaving it forever a long plain of volcanic fields. In the rest of the world, the darkness from the amalgamation retreats and burrows its way underground. Unable to be fully cleansed, it will come again.
The second Era of Te’za’s history marks a great shift from the previous era and will remain as such for much time. The dominant species on the planet is not the largest or the strongest, but the smartest and most creative. The great and powerful humanoid races arise this era, most notably the one that will inherit the magic from the world around them. Birthing forth in the end of its lifetime the beings that bring forth many people together in the long term
The first age of the new Era was first marked by the clearing of the long war previously. The land slowly recovered, and many of the dragons from the world that were spread forth returned to the new capitals of their people. In the ashes left over, three new species eventually poked their heads upwards into the sky. The spirits remaining within the world, as well as the gods, took note of them very quickly. The Naga’tani, Kla’tani, and Vosh'tani, people of dragons, magic, and the deep respectfully, were born in these ashes. The Kla’tani took quickly to the land and spread far and wide, while the Naga’tani stayed near their home and fostered themselves among their draconic kin, and the deep dweller retreated into the foundations of myth and legend.
Tian'tha erupts a second time, showering the globe with ash and darkness. A year of this persists.
The Kla'tani arise from the toying of the Natural spirits with the rise of mammals and other species across the planet. In the wake of the ashes of the devastation of the previous war, they quickly overtake the world as the dominant species.
The Naga'tani are created by the Air spirits in response to the destruction of the world near their kin in the north and south of the globe in their respective homes. Draconic in origin, they are varied and colorful as their ancestors.
A small sect of the Kla'tani make a long venture along the coastlines and eventually across the ocean. They eventually call themselves different from their cousins, but do not change physically yet.
The Vosh'tani arise from the creation and meddling of the Water spirits. A small section of Kla'tani along the ocean eventually took into the waves because of this meddling and eventually founded the hidden ocean city of Vosh'thesa.
Two great powers of Kla’tani grow from their spread over the land. Trade and influence spread far and wide from the centers of their empires. The great Po’vrakea rose in the western continent in the spur of the Black Cove as a trade post and grew its influence over the northern portion of the continent, spawning a smaller empire that grew over the area in a small swath. On the eastern continent, things were much more pronounced. The First Kla’tani Empire, as they called themselves, burst forth from the area below the Blue Mountains in the fertile valleys and long spanning fields and chains of fertile lands and mining towns. They spread rapidly, far more rapidly than they should, which attracted the attention of much darker beings.
The First Kla'tani Empire is founded within the southern region of the Northlands along the Blue Mountains. Spreading rapidly over the area, they increase their influence widely.
The western continent now bolsters an up-start empire. Protecting the outer lands from the wild creatures and animals, they spread their protection and land over the area in the northern corner of the continent.
Tian'tha explodes for the last time and spreads over the globe.
The great Path of Creation is created in the wake of the eruption from a surge of ashy rushing water. The great river spans across the entire continent of Taldoria from the mountain to the far western side of Falvona.
Small fractures within the Empire begin to show in the wake of the eruption.
Lu'vana is born to an un-astounding family within the First Empire. The child goes on to show a balance of life and death in the world that acts as a bridge to other places and planes beyond the ones they can see with their eyes. Most do not believe her when she speaks of such magic, and are surprised when she mysteriously disappears.
In the many hundreds of cycles following the rise of the First Kla’tani Empire, breaks and fractures began to show in the east. Many of the empire began to question their rulers. Powerful magic began to be held and controlled by them and used to rule over the lowers below who had little to no knowledge of what was to come. The knowledge of those in the upper echelon came from the Dark Spirits themselves, weaving in a lust for power among them. The old draconic relics and temples of power and gods began to be corrupted and used forcefully. Magic poured forth and sought to devour everything in its path. On the western continent during this age, things remained peaceful for now.
The Dark Spirits weave a dark lust for power within the upper leaders of the Empire. Powerful relics begin to fascinate them.
The spirits within their own world begin to combat. This begins to show through the land with a bit of decaying of the fertility.
In many travels and discoveries of the Kla'tani, they begin to see that the spirits of the world respond to them innately. Most do not know what magic is, but they see a connection within the world.
The long age spans over the many conflicts of the age. As with magic, comes conflict and battles. The great Kla’tani Empire erupts into an all-out civil war. The spirits even within their realm find the Dark Spirits within and combat them. The land itself in the east grows ever more barren and dark, corrupting and wilting under the many battles. Many of the older ruins within the vast desert are formed during this age. In the western continent, the people settling there spread further south in the wake of the volcanoes to the north erupting.
A very strong and powerful revolution that nearly succeeds. Trumped in the end by the magically enhanced weapons of the rulers of the First Empire. The individuals here were aided by dragons who saw the corruption weaved in, but were unable to complete the task even with help of such beings.
A weaker and shorter lived Revolution, though leaving a lasting impression. With the rulers of the First Empire growing desperate against the growing groups of Draconic invaders, darker energies seep and twist further into their minds and bodies, making them more easily controlled to madness and power.
The last and strongest revolution of the age. The Empire is wracked by heavy revolts during this and powerful and violent deadly battles.
This age is remarkably short, but defines a very important few portions of history. The civil wars with the Old Empire end, marking the end of the conflict. However, the Dark Spirits have gained control of the mortals in the area. They seek even more power, and in their hubris, tear the world around them apart. The once fertile lands die and wither over a matter of decades and the spirits in the area all perish, leaving a great deserted and barren wasteland in its place. On the western side, the people remaining in the north tame the great black Coursers, and become known as the Klas’tani. Their skin much paler, and their vision much more attuned for seeing in the dark as the volcanoes and dark magic above cloud the land.
With the end of revolutions, the Empire gathers together for a celebration. The remaining survivors gather from around and bring all of their goods to the leaders. They empower a singular weapon with ancient relics and magic. This becomes the beacon of their strength, and the finality of their life. It explodes from the force, wiping out the entire main city.
The land near the Empire rots and withers. Spreading out over the area and rotting it and finally decaying to a long and sprawling desert now known as Dras'kelon.
Sein and Leiven Da are born in a village now lost to time. Both will become big figures in the next Era and for the world.
The volcanoes to the north of Pov'rakea erupt. The black soot and ash covers the sky and changes the land and people over a long period. The Kla'tani in the area become much paler, and now become known as the Klas'tani.
The great Black Coursers are tamed in the lands of the now named Klas'tani Empire. These great beasts are revered and worshiped, and are used as great tools against the invaders who begin to come from the north.
Marked by much changed throughout the world. The diversifying of the people that inhabit the globe as well as the density of populations shift all over the planet, marking different locales in the ruins of the once great empire and the spread of others further. Different locations become more important, more active, and very important individuals rise to the forefront of battles. Marked by masked spread of magic as an unknown force, and the rise of the common individual.
The Ghe’tani arise as a creation of the Spirits of Earth along the eastern continent. Spread forth from the middle section of the continent, their hardy and shorter exteriors initially put them at odds with the taller Kla’tani people that dot the area in small villages and spread in the out edges of civilization in the aftermath of the fall of the empire. These tensions subside after a time as the Ghe’tani focus their efforts on their own civilization. Digging downwards, they find darkness, conflict, and battles with the dark creatures of the world. Their early existence is not one of peace. Many of their tribes fall while others rise to the challenge and band together.
The Ghe'tani are crafted from the Spirits of Earth in the Common Lands. Built much like the rocks and dirt they are from below, their stocky and muscular forms provide them the strength they need to counteract the world. Master craftsmen of weapons, armor, and ale alike, they become a staple in the lands around.
The ideologies of opposing natural forces of growth through combat and growth through peace arise in Kla'tani villages. Among the numerous gods present, these ideologies begin to move alongside them and bring about small factions.
The Ghe'tani dig into the earth for the first time within their mountains. Much of the uplifted mountains within the center of the landmass offer a large point to build around for them. However, in digging down too far, they encounter terrible beasts and creatures within the earth. Many of these burst forth and cause most of the population to move west across the Sa'com to the land known as Waeyh'ghenion, or the Western Earthlands.
The Dark Spirits escape from the watchful eye of the Dragons in the south and move into the many tribes of Kla'tani settled with the Southern Energy Fields. These tribes begin to band together slowly now, thinking nothing is amiss and it will bring them strength.
The eastern forest of Pov'rakea begins to wither and die. A mysterious curse begins to unfurl in the once proud and beautiful forested lands. After a few decades it begins to rot and turn to nothing but white trees and dead shrubs. But they persist, alive and in an eternal state of undeath. The area becomes known as the Dead Desert Forest.
In the wake of many of these battles, a dark figure is always seen leading the armies of darkness. The powerful and mysterious figure that is not controlled by the Dark Spirits, but commands them, emerges from his long training and investment into the magical world. Taking from the teachings of the spirits, the dragons, and his own people, he corrupts it all and forgoes it, becoming a dark master the world will feel forever. The ideologies of faith explode during this time, leaving many to begin taking sides based on their following of gods and ideologies, leaving easy targets for Lok’vash to destroy in the wake of their own conflicts.
Lok’vash the Deceiver becomes the first being to come to the Dark Spirits first. Instead of being twisted and corrupted by them, he does the opposite, and bends them to his will. They proceed with his plan to summon them once more into the world and crush his enemies.
Lok'vash and his forces move from the east across the plains of the Common Lands, destroying everything in their wake. The Ghe'tani who have begun to colonize a different mountain are pushed away and separated from the rest of their kin. The king of their people declares an all-out war against Lok'vash and his denizens.
A long and arduous war between most of the Ghe'tani forces and Kla'tani troops within the Common Lands against the vast armies of corrupted creatures and demons under the control of Lok'vash. Many heroes rise and fall during this time.
For'ghen the eventual High King under the Mountain is born. His deeds shine as an example, and warning, for all Ghe'tani to aspire to with the strife he went through.
The corrupted forces in the south begin to march northwards. Led by Rei'vaz, the Southern Warrior Tribes push all the way north thousands of miles to crush the followers of tranquility, their rival ideology.
The forces of Rei'vaz arrive at the city of Tran'khan in the eastern section of the Common Lands in the long valleys and begin their long assault against the city.
The Ghe'tani under the aid of Sein Da defeat their foes in the west. The remaining of their troops begin a march to the east. Carving through Lok'vash's defensible citadels and cities on the way towards Tran'khan.
Sein Da reveals magic to the world as a palpable force. No longer the stuff of legends, his prowess and show of skill with the connection to the spirits and through the teachings of them show that anything is possible with willpower and intelligence. The Warrior Tribes are cleansed of their corruption, causing all of the energy of the Dark Spirits to retreat to the east towards Lok'vash.
Always following darkness, light comes. Sein Da, the legendary mage rises up during this age. With his training and teaching grown, he spreads his knowledge to the Ghe’tani who are heavy in conflict, and beings to rally them together. While his own Kla’tani people undergo great battles and heavy strife, Sein Da rallies the Ghe’tani people to their aid, and in a decisive show of power, he unveils magic to the world watching. With the power of the Dark Spirits repelled, the forces under Sein Da move to the east for the final confrontation and the years of darkness. The opening of the Dark Canyon relents their assault for a time, but does not stop their final victory over Lok’vash. However, much has changed in the world, and it will never be the same.
One of the Three Hammers of the Ghe'tani falls from the grasp of its owner, Balegen, in a battle near the Sa'com River. In his final battles he destroys many of the commanders and lieutenants of Lok'vash. This rallies of the spirits of the Ghe'tani, showing that their leaders are willing to die for their battles in glorious combat.
Much of the forces near Tran'khan, or the ruins of them, head towards the Black Mountains to where Lok'vash's main citadel is placed near a long flat plateau. Many smaller battles break out as resistance comes in the form of dark creatures of many sizes.
The Liev'tani are born from the shifting and changing of Ghe'tani and Naga'tani ideas in Taldoria. Generally shorter, thinner, and with much more wit and creativity than their stouter cousins, these people quickly became a staple of the land and showed their own unique prowess for life and love of the world and music.
After years of pushing forward, the forces of goodness finally break the front and march towards Lok'vash's final place. The Three Hammers, the armies of the Kla'tani, and Sein Da, all come together for a large battle upon the plains. To their horror, and surprise, Lok'vash sacrifices himself in defiance as a final show of magical power. A great and unearthly show of strength follows as the land is torn asunder and bursts forth in a brilliant display of death and destruction. The Demonic Plane is opened and connected to Te'za. Not his intended goal, but the demons are easily controled by the Dark Spirits, and serve their deeds just as strongly. Many heroes die in the battle, and years of terror follow in the wake of the loss.
The great Lok'vash falls from his sacrifice to bring forth the blackness to Te'za that will persist for eons after his first death.
Years of death and destruction rain down across not only the Common Lands, but all of the lands upon the eastern continent with no one to push them back.
With the growing power in the east, the denizens of the Klas'tani Empire begin to notice that their ever dark sky begins to grow darker above them. Whatever foul manifestations that corrupt the land around them are grow stronger. The attacks into the Empire as well begin to grow more powerful.
A great cataclysm explodes from the far side of the world. A once peaceful valley becomes engulfed in purple and black fire, destroying everything in the area. What remains is a mirror of the Dark Canyon in an area in the middle of the Western Continent. Its origins remain a mystery.
After years of meditating on the loss, Sein Da emerges from his place of hiding and begins once more to rally and motivate the denizens of the eastern continent. From the far southern reaches to the northern waters, all races large and small are enlisted.
Through many numerous battles and wars fought over the age, this one brings together the most people. Dragons, beasts, humanoids races, and even spirits, all march on the gates of the Dark Canyon. A gruesome and tiring battle takes place over the many years with such great losses. The twilight of the planet however is avoided and the sun dawns at the end with of all races, the Ghe'tani leading the charge. The Three Hammers bring force the best of all of the forces of good, and bring down the hammer upon the Dark Canyon, sealing it eternally. The connection to the Demonic Plane will always persist however.
Marked by the growth and spread of great powers and schools of magic over the world, this time period is one of equally, if not greater conflict. In the wake of Sein Da’s victory and show of strength, the spread of magic moves throughout the world, and a few other races spawn in the meantime. Much conflict and strife comes from the blackness and brightness of the hearts of warriors and mages across the globe. Some idealistically changing the fabrics of reality, and some showing that anyone can become a legend.
Starting off the era initially is a rather peaceful time. The Cre’tani evolve as an off-shoot from the Kla’tani in The Common Lands, settling the city and lands that will eventually become the Capital. They are a crafting people, and often favor their own created inventions over magic, even as it spreads through the globe. During this time period magic spreads to all corners of the globe, and eventually the first natural born mages come forth, greatly increasing the potency of magic. In the western continent the empire continues to spread, but their enemies begin to grow in number from all sides.
The Cre’tani evolve from the tampering of the Fire spirits in Kalvena around the Barrier Hills. They settle the city that will eventually become The Capital. They are marked by their knowledge of how things can fit together and work together as engineers and inventors. Shorter than their ancestors, but taller than the Ghe'tani, and often without pointed ears. They spread much more rapidly, and embody the spark of creation and fire that the spirits that created them hold.
Magic begins its spread over the land of Te'za under the guiding hand of Sein Da. Not widespread over the entirety of the globe yet begins to creates classes of people who can use and not.
An uncharacteristically peaceful time for Te'za erupts as art, learning, culture, and teaching of magic erupt from the world. Great monuments are built and spread and gods are celebrated the world over the for the peaceful era that lasts. Even the dark corners of the globe abate for some time.
The city that will become The Capital is founded along the barrier hills by the Cre'tani along the shores of the Sa'com. This city will eventually grow into the heart of many cultures and the world.
A great temple is built within the Klas'tani Empire. It honors the coursers they have revered for so long and lifts the God of Freedom to their main deity. Beautiful and bountiful, this temple brings much joy and peace to the empire.
A great deity for many eras, the God of War is given a true place of nobility within the dragons of the north. The Naga'tani erect a powerful monument in his name for those the world over to travel towards along the shores of the Aldarian Draconic Empire.
With magic spreading and growing, the tracking and knowledge of it becomes the highest and most important point for many scholars. The city becomes not only a beacon of magical knowledge the world over, but a monument to Athis, the Great Serpent of Knowledge.
Veila Luxemborg is born within a quiet coast city along the western edge of the eastern continent. Her birth is nothing out of the ordinary until she moves a torchlight on her own at the age of two. The world now begins to populate with natural born mages, and greatly increases the potency of magic.
Magic has begun to grow more potent over the years. And against the guidance of Sein Da himself, many mages of the Southern Tribes gather to create a bountiful landmass from the Ze'lai steppes. While they do indeed make some of the land more fertile to the south of the region, a heavy cost is expended. In a world shattered explosion that it has not seen since the Dark Canyon, an entire chain of mountains is formed in the wake of the land rising up from the ocean in a cascade of violence. The Shattered Isles and Shattered Shore Mountains are formed out of this magical catastrophe.
The long peaceful time is broken with a heavy militaristic attack. The Southern Warrior Tribes moves against the lands to the west of them and conquer them fully under their boot with aggressive and powerful magics. This ends the peaceful age, and the world braces for a whole new brand of magical wars.
With the sudden potency of magic, many of the empires and ideological groups of the world have a sudden burst of influx of strength. They seek to not only increase their influence, but destroy their opposition in the meantime. Great and terrible wars of gods and magic are waged during this period. Utterly shifting and warping the fabrics of realities and the world itself in many cases. The Shattered Isles for instance, are created during these wars. These wars last for a long while, before suddenly a new threat arises.
The first of the great wars during this period. Many of the peaceful villages within Taldoria and across the globe find themselves beset by other attackers who believe their magic to be better than the last, beginning a cycle of hatred.
A long war within the confines of the above nations. Floating cities that once patrolled the skies now entered combat with each other to prove who was the strongest. In the end, none of them were, and they all fell to the earth in a heaping mess of ruin and ash, save for one, who stayed hidden and out of conflict.
While in the sky cities fall, on the ground cities crumble. Great and powerful controllers of the earth spread forth from the Ghe'tani settlements and out into the world. These beings and their teaching show that with enough strength, entire cities can be crushed before anyone can have say in the matter.
Within the waves below the world and along many coastlines, the hidden empire of the Vosh'tani was seen by some, but most saw the massive creatures emerging from the waves in the surge of darkness that came from the ocean depths. A great and terrible war was waged upon these creatures, changing the landscape and weakening some of the connections to the other planes in the process across the world as darker minions gathered for a much stronger coming war.
The most violent and bloody war of the time period. The gods find themselves betrayed by their own other godly patrons and combat erupts. The mortals below deal with the devastation by combating each other with great and powerful magical shows of force, each worse than the last. Much of the terrain in Orovia is wasted during this time due to the heavy combat. These wars begin to earn the attention of the long sleeping dragons.
Freeport is founded on the massive island of Scourv'lion. It becomes a beacon for piracy and freedom in the seas and brings forth the worst folk around.
The Ca'tani are forged from the darkness manifestations of the Dark Spirits. Created as the people they choose to inherit the world, much like the spirits did, these people are meant to take the helm when the world falls. Luckily, they resisted, and became a bastion and beacon for defending against the demonic hordes. While initially untrusted, over time, they became important figures.
Persisting through the Draconic Age, this war is the realization period of where magic can combine together in even more powerful and volatile means. Many of the once distant schools and emerging disciplines begin to work together and empower one another. Their attentions stand united and turn when the dragons begin their assaults.
Kere'sa, Kes'tha, and K'anth are all born as Grandchildren of Sein Da under their parents Le'resa and Kel'vas. These three will change the course of history for the people of the globe in ways they themselves do not even know.
Sein Da meets his eventual fate. Embracing death like an old friend, he goes peacefully and willingly after living several thousand cycles. His name is forever honored as a token of good will, and creating the commonplace, 'Sein Da' greeting.
The violence begins again. With the sudden potency of magic spreading throughout the world, and misuse of it obviously seen, the dragons have a sudden job and oath to fulfill to protect magic. This is taken in the harshest form at some of the highest levels, causing many of the once peaceful draconic empires to rise up and begin assaulting the lands of the lower mortals from many sides. This Era is marked by much chaos and conflict as magic grows and spreads in turn to better assault and defend themselves from a species innately connected with the spirits and magic. A great and powerful war grows and spreads over the lands before climaxing in a show of strength by...very unknown and unremarkable individuals who show that anyone can become a hero.
In the southern portion of the eastern continent, many of the darker dragons of the more aggressive and exploratory Naga'shia grow tired with the mortals show and display of magic. They burst forth and begin attacking and destroying the southern cities in great numbers. At their head, which is revealed later as a puppeteer in the shadows, lies the Black Emperor. He reigns supreme in Taldoria for many years until the end of the era. But not without great strife.
In the north and with the Assarian Empire, the White Queen emerges forth after a long slumber. The dragons of Naga'shio had long considered and debated their action, and most find themselves forced onto one side of the other with a massive civil war that spills out onto the rest of the continent. Her forces burst forth in a column of death and destruction against the mortals of the Empire in kind. Meeting resistance from powerful forces, she is eventually defeated, but leaves a lasting impression.
The city of Tressfall is founded in the wake of the fallen warrior woman Tress, who singlehandedly stood against the might of an ancient dragon alone. While not having defeated her herself, she delayed the great dragon long enough to destroy her before she could flee. She earned her warriors death, and showed that anyone, even a lost Cre'tani from a far away land can be a legend.
The age is marked by great conflicts. In the wake of the great draconic attacks, the dark edges of the globe grow and spread. Lands once quiet now take advantage of the aftermath and begin assaulting the many sides of the light and good peoples of the world. Including the return of powerful individuals.
In the Ashen Lands north of the Empire, a great gate is opened from the dark creatures and forces in the area. Beckoning forth a fresh portal to the Demonic Plane. Bursting forth from here comes a vast wave of demons towards the Empire. A great war ensues for many years.
Through both mystical might and the power of the great Dark Spirits, a form of Lok'vash is brought back from the dead after a long slumber.
A ghastly plague is manifested this time from the mind of the dark wizard. It spreads forth from the eastern bastion he once held around the eastern Common Lands and over the entire continent. Much of the population succumbs, but those who do not find themselves corrupted and killed soon after by their own friends and families.
In the lands of the Gold Coast, great hordes of sea creatures emerge. Powerful and gigantic, they wreak havoc through the mortal cities built along the bountiful coast. In their place, great magics and are placed to fend them off. Other creatures arise to fend them off as well as a show of natures power. The area however always remains tentative of the great Maw, the one creature none can tame.
With the growing power of Lok'vash once more, the defenders of good and the light gather forces to once more besiege the great dark city. After a long battle, and all of the free peoples of the Midlands come together in a display of individual talent and skill over many generations and learned magics, they repel the dark wizard once and for all back into the plane he so longed for, and banish him to the Demonic Plane. The land in the area becomes even more scarred and desolate in the many battles, and becomes known as the Plains of Ruin.
The second death of Lok'vash comes at the hands of his people in a much less public death, but much more ritualized. The most powerful of mages come together to inscribe runes and important magics within the earth where he falls to make sure he can never be risen again, and will remain within the demonic plane forever.
With the battles in the east won, the battles in the west come to a close. The great and dark presences are repelled and sent back to the abyssal maws that they come from. The Assarian Empire, an Aldaria as a whole finally, after many many years of wars, finds itself once more at peace.
The once great powers of the world are now…diminished. After an entire era of great and horrific battles and wars, the world seems to have calmed during this era, at least initially. While the great magical portents of the world are spread, the three grandchildren of Sein Da show to the world the very limitations and exploitations of magic and power. These test the wills and faiths, and even the boundaries of their own knowledge of the stars, and beyond.
In the wake of all such terrible battles and destruction magics that see themselves as different, the Capital opens its borders to all peoples and creeds of the world. The city expands to a massive sprawling metropolis the world has not seen before.