Goblin Species in Tarkir | World Anvil
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Goblin

On Tarkir, there are two distinct types of goblins, steppes and mountain. The goblins of the steppes are dangerous, tenacious fighters. They live among the humans and orcs of the plains dwelling clans, but are generally ignored. In a fight, they often cling to the backs of mounted warriors, hopping from one rider to another. These goblins' fur colors and skin tones can vary.     Mountain goblins have evolved to adapt to the cold and usually have white fur, although the skin tones can vary. They run in packs and are barely sapient, eating whatever they can get their claws on. They scavenge when they can but aren't above dragging down large prey (usually with significant losses) when the opportunity arises.

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Planeshift Tarkir

Goblin

On Tarkir, there are two distinct types of goblins, steppes and mountain.
Goblinslide by Kev Walker
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
age: Goblins reach adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years.
Size: Small
speed: 30 ft
Languages: Common, Goblin
race features:
Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.   Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
The goblins of the steppes are dangerous, tenacious fighters. They live among the humans and orcs of the plains dwelling clans, but are generally ignored. In a fight, they often cling to the backs of mounted warriors, hopping from one rider to another. These goblins' fur colors and skin tones can vary.   Mountain goblins have evolved to adapt to the cold and usually have white fur, although the skin tones can vary. They run in packs and are barely sapient, eating whatever they can get their claws on. They scavenge when they can but aren't above dragging down large prey (usually with significant losses) when the opportunity arises.

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