College of Strategy in Taridad | World Anvil
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College of Strategy

Bards of the College of Strategy are trained to inspire their people and direct soldiers on the battlefield. Students of both history and war, strategy bards use tales of past glory and their knowledge of great victories to inspire their allies and provide keen strategic insight, directing allies to strike when enemies are weak.   The College of Strategy has direct links to a collaboration between Lorehold College at Strixhaven University and the libraries of the Cobalt Soul.  

Broad Inspiration

When you join the College of Strategy at 3rd level, you learn to strengthen the hearts of your troops and stir them to greatness. You learn the guidance cantrip, which is considered a bard spell for you but doesn't count against you number of cantrips known.   Additionally, as a bonus action, you can expend one use of your Bardic Inspiration to inspire multiple allies. When you do so, choose two creatures within 60 feet of you that can hear you. Each creature gains one Bardic Inspiration die.   Your Bardic Inspiration die does not change at 5th level, but remains a d6; it becomes a d8 at 10th level and a d10 at 15th level.  

Keeper of History

Also at 3rd level, you gain proficiency in either History or Arcana. If you are already proficient in both of these skills, you gain proficiency in one skill of your choice.   In addition, choose either History or Arcana. Your proficiency bonus is doubled for any ability check you make using that skill. This benefit does not stack with Expertise.  

Commanding Voice

Starting at 6th level, you excel at inspiring and directing soldiers in battle. When a creature that has a Bardic Inspiration die from you take the Attack action on its turn, you can use your reaction to allow it an additional weapon attack. The creature rolls the Bardic Inspiration die, adding the number rolled to its weapon damage roll.  

Master Commander

Starting at 14th level, you unflaggingly maintain the spirits and discipline of your unit. During your turn, you can use Countercharm as a bonus action. When you start a Countercharm performance, if any creature that gains its benefit is currently charmed or frightened, it can immediately make another saving throw against the effect that imposed the condition.   In addition, when a creature that gains the benefit of your Countercharm performance makes an ability check or saving throw, it can roll a d4 and add the number rolled to the ability check or saving throw.

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