Rūkmar (Rook-mar)
Rūkmar Groz’thar
Rūkmar was born into a proud orcish clan on the rugged plains of Eouma, raised with the values of honor, loyalty, and strength. His people believed in silence and stoicism, teaching that a warrior’s heart must be unyielding. Rūkmar embodied these ideals—until one fateful decision shattered everything. Entrusted with the life of a young protégé, Gethrak, Rūkmar allowed the eager warrior-in-training to take on a greater challenge. Their journey led them into contested lands, where an unexpected skirmish claimed Gethrak’s life. Though Rūkmar fought with all his might, he could not save him.
His clan saw his failure as an error in judgment, an unforgivable lapse in responsibility. As punishment, Rūkmar was exiled, forced to wander the plains alone. The weight of guilt hardened him further, turning the once-familiar lands into a constant reminder of his greatest mistake. His path eventually led him to the border of Jou'lunn, where, weakened by hunger, he was captured by a patrol and thrown into the fighting pits.
In the arena, Rūkmar became known as “The Silent Thunder,” a warrior of few words but unmatched resilience. He fought not out of bloodlust, but out of habit—survival was all that remained. He rejected attachments, seeing them only as pathways to pain, and became a weapon for others to wield. Yet, beneath the stoic exterior, he wrestles with his past. The ideals he once cherished feel hollow, stripped away by exile and captivity. He no longer knows if honor has meaning, or if redemption is even possible.
Still, in the quiet of the night, when the crowd’s roars fade, a part of him longs for freedom—not just from the arena, but from the burden of his past. Whether he will ever walk the plains of Eouma again, unbound and at peace, remains uncertain.
Physical Description
General Physical Condition
Rūkmar is a towering, battle-hardened warrior with a heavily muscled frame built for endurance and brute strength. His body is marked by countless scars, each telling the story of past battles, exile, and survival. A deep wound across his chest and calloused knuckles hint at the brutal life he has led. Years in the fighting pits of Jou’lunn have left their marks, both physically and mentally.
Despite his size, Rūkmar moves with the precision of a seasoned fighter, relying on calculated brutality rather than reckless aggression. His stamina is inhuman, allowing him to fight for hours, shrugging off exhaustion and pain. However, age and past injuries weigh on him—his joints ache, his flexibility is reduced, and the toll of a lifetime of war is beginning to settle into his bones.
While not invincible, Rūkmar is near unbreakable—a warrior who has endured what most could not and keeps going, not because he wants to, but because stopping is not an option.
Mental characteristics
Personal history
Rūkmar was born into the Groz’thar Clan, a proud and disciplined orcish tribe that roamed the rugged plains of Eouma. The Groz’thar valued silence, strength, and resilience above all else—believing that a warrior’s heart should be like iron: unyielding, steadfast, and impervious to weakness. Emotions were not to be indulged but mastered, their philosophy centered around discipline, honor, and duty.
From childhood, Rūkmar was trained as a warrior, molded by the harsh environment of Eouma’s vast landscapes. He learned to track prey across the plains, hunt with precision, and fight with the discipline of a seasoned soldier. Among his kin, he became known as a rock—steady, immovable, and reliable. He did not speak unless necessary, preferring action over words.
As a young warrior, Rūkmar gained the respect of his clan through his unwavering dedication. He fought alongside them in border skirmishes, defended their territory from rival tribes, and carried himself with the quiet strength that his people revered.
The Tragedy of Gethrak
Rūkmar’s fate took a dark turn when he was assigned to mentor Gethrak, a promising young warrior-in-training who looked up to him as an older brother. Gethrak was eager and bold, always pushing himself beyond his limits, desperate to prove himself worthy. One day, Gethrak begged Rūkmar for a greater challenge—something beyond the controlled training hunts they had been assigned. Against his better judgment, Rūkmar relented, allowing them to venture dangerously close to contested lands, where rival clans often clashed over hunting grounds and old grudges. It was there that disaster struck. A patrol of hostile warriors spotted them, and a skirmish erupted. Though Rūkmar fought fiercely, cutting down enemy after enemy, he could not protect Gethrak. The young warrior fell, slain by an enemy blade. By the time the battle ended, Rūkmar stood alone, bloodied and battered, with Gethrak’s lifeless body at his feet. The weight of his decision crushed him. He had been entrusted with the young warrior’s life, and he had failed.Exile & Wanderings
When Rūkmar returned to his clan, carrying Gethrak’s body, the elders met him with solemn judgment. While they understood the dangers of war, they saw his actions as a failure of wisdom and restraint—a mistake that cost a young warrior his life. The Groz’thar did not tolerate recklessness, especially from a warrior of Rūkmar’s stature. Rather than execution, the elders decreed exile, a fate that many in the clan saw as worse than death. He was stripped of his place among them and sent to roam the plains alone, cast from the only home he had ever known. For years, he wandered, burdened by guilt, hardened further by solitude. The once-familiar plains of Eouma became empty and lifeless, no longer a home but a graveyard of his past. He survived by sheer will, hunting and fighting when necessary, but his soul remained untethered, adrift in a world without purpose.Capture & The Fighting Pits of Jou’lunn
Eventually, his journey brought him too close to the border of Jou’lunn, where his weakened state made him easy prey for a patrolling force. Captured and shackled, he was dragged to the capital and thrown into the arena, his warrior’s prowess now turned into a spectacle for the entertainment of others. They named him “The Silent Thunder” for his quiet but devastating presence in the pits. He fought not out of bloodlust, but because survival was all he had left. His past had already taken everything from him—his clan, his honor, his belief in loyalty. In the arena, he became nothing more than a weapon, wielded for the amusement of those who held his chains. Unlike other captives, he did not fight against his fate. He accepted it with cold resignation, never speaking unless absolutely necessary. To his captors, he was a perfect gladiator—fearless, obedient, and ruthless. To himself, he was simply a man without a future, existing only in the present battle.Current State & Inner Conflict
Beneath the surface, however, Rūkmar remains torn. He still questions whether he deserves redemption or if he even wants it. The ideals he once held—honor, duty, loyalty—feel hollow now, stripped away by exile and captivity. He trusts no one, sees attachments as nothing but paths to pain, and holds no illusions of freedom. Yet, in the stillness of the night, when the roars of the arena fade, he dreams of Eouma. He dreams of the plains, of the wind on his skin, of the distant calls of the hunt. He wonders if there is still a place for him somewhere beyond the blood and sand of the arena, or if he will forever be bound to the echoes of his past. For now, he fights. Not for glory, not for honor—but because fighting is all he has left.
Current Location
Species
Date of Birth
18 Sombriel
Year of Birth
486 HE
16 Years old
Birthplace
Children
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
Deep, dark-brown eyes with an intense and focused gaze.
Hair
Long, dark hair, often tied back with braids.
Skin Tone/Pigmentation
Deep green
Height
7'1"
Weight
350 lbs
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