Downtime
Learning New Skills, Languages, and Proficiencies
- Downtime Training: Players can spend downtime to learn new skills, tools, languages, or proficiencies. They can also take time to practice languages and crafting during long rests to accumulate hours faster.
- Time Investment: Training requires 8 to 12 weeks of dedicated practice for most proficiencies and languages. Complex proficiencies (e.g., smithing or alchemy) may take up to 15 weeks.
- Cost of Training: Players must pay for instruction, materials, or practice spaces:
- Standard Rate: 10 gp per week for a tutor or access to training materials.
- Self-Teaching: Adds 50% to the required time unless the character has a related proficiency.
- Checks for Progress: Players make an Intelligence (Investigation) or Wisdom (Insight) check each week to track progress (DC 12).
- A failure adds 1 extra week of training.
- A natural 20 reduces training time by 1 week.
- Languages: Learning a language requires exposure to fluent speakers or written texts as part of training.
- Practice without fluent guidance increases the required time by 5 weeks.
- Mentor Bonuses: Finding an expert mentor reduces training time by 25%.
- Roleplay Requirements: Players must justify how and where they’re training within the story. This could include hiring a tutor, studying in a library, or practicing with NPCs.
Mastery Levels:
After achieving proficiency, players can pursue mastery by investing an additional 50% of base time to gain advantage on related checks
After achieving proficiency, players can pursue mastery by investing an additional 50% of base time to gain advantage on related checks
- Makes learning new skills meaningful instead of instant upgrades.
- Encourages roleplay and downtime activities between adventures.
- Adds realism and progression without stalling gameplay.
Learning a Language
Base Time: Learning a language requires 8 weeks (or 140 hours) of in-game time. How We Calculate Time:- Assumes about 2.5 hours/day of practice or exposure spread over 7 days per week.
- Players can spend 1 hour during a long rest studying or use additional downtime to accumulate practice hours faster.
- Someone in the group must speak the language and travel with the student.
- -1 week if more than 1 other person in the group speaks the language.
- -1 week if any of the above people speak it natively (e.g., a dwarf teaching Dwarven).
- -0.5 weeks for every point of the student’s Intelligence bonus.
- 8 weeks - 1 week (extra speaker) - 1 week (native speaker) - 2 weeks (Int bonus) = 3.5 weeks.
- It reflects casual, immersive learning rather than intensive study schedules.
- Encourages roleplay and interactions between characters during downtime or long rests.
- Keeps language learning relevant for RP without disrupting balance or pacing.
Learning a New Craft, Tool, or Instrument
Base Time: Learning a new skill, tool, or instrument typically requires 12–16 weeks (210–280 hours) of in-game time. How We Calculate Time:- Assumes about 2.5 hours/day of practice spread over 7 days per week.
- Players can spend 1 hour during a long rest practicing or use additional downtime to accumulate practice hours faster.
- The player must have access to the tool or instrument they are learning.
- Static tools like blacksmithing or alchemy require appropriate workspaces and may be harder to practice during travel.
- Portable tools like calligraphy kits, cartographer’s tools, or musical instruments can be practiced anywhere.
- -1 week if 1 other person in the group is proficient with the tool or instrument.
- -1 week if more than 1 other person in the group is proficient.
- -0.5 weeks for each point of the relevant stat bonus:
- Dexterity or Charisma for instruments.
- Intelligence or Wisdom for tools like cooking or alchemy.
- Strength or Dexterity for tools like smithing or woodworking.
- First 1/3 of the time: Use is at disadvantage.
- Second 1/3 of the time: Use is without proficiency.
- Final 1/3 of the time: Use is at half proficiency.
- 12 weeks - 1 week (proficient ally) - 1 week (second proficient ally) - 1.5 weeks (Dex bonus) = 8.5 weeks.
- Encourages players to roleplay training and progression without rushing skill development.
- Balances realism with gameplay by allowing gradual proficiency and modifiers for talent or guidance.
- Supports downtime mechanics and meaningful character growth outside of combat.
Specialized Learning Times
Skill/Tool/Trade | Base Time | Reason for Longer Time | Additional Requirements |
---|---|---|---|
Alchemist’s Supplies (Alchemy) | 16 weeks (280 hours) | Complex chemistry, experimentation, and resource handling. | Access to an alchemy lab or workspace. |
Smith’s Tools (Blacksmithing) | 16 weeks (280 hours) | Requires precision, strength, and specialized tools. | Forge and workspace access. |
Brewer’s Supplies (Brewing) | 14 weeks (245 hours) | Fermentation and careful monitoring processes. | Brewing equipment and storage space. |
Navigator’s Tools (Navigation) | 14 weeks (245 hours) | Mathematics, map-reading, and practice in real conditions. | Maps, charts, and outdoor navigation time. |
Herbalism Kit | 14 weeks (245 hours) | Plant identification, harvesting, and processing knowledge. | Access to wild areas or gardens. |
Poisoner’s Kit | 16 weeks (280 hours) | Handling dangerous substances with precision and safety. | Isolated workspace and rare ingredients. |
Jeweler’s Tools | 14 weeks (245 hours) | Detailed work with gems and fine metals requiring patience. | Access to fine tools and a clean workspace. |
Instruments That Take Longer to Learn
Instrument | Base Time | Reason for Longer Time | Additional Requirements |
---|---|---|---|
Harp | 14 weeks (245 hours) | Finger dexterity, multitasking pedals, and precision. | Access to a large stationary harp. |
Pipe Organ | 16 weeks (280 hours) | Multitasking with manuals, pedals, and stops. | Access to an organ and proper setup. |
Violin/Viola/Cello | 14 weeks (245 hours) | Bow control, finger placement, and intonation. | Instrument, rosin, and quiet space. |
Bagpipes | 16 weeks (280 hours) | Breath control, coordination, and tuning multiple pipes. | Instrument and tutor recommended. |
Drums/Percussion | 14 weeks (245 hours) | Rhythmic coordination and multiple limb usage. | Drums, sticks, and practice area. |
Exotic and Magical Tools
- Magical Tools or Instruments: Increase time by 25–50% for rare or enchanted items.
- Arcane Tools (Runecrafting, Wandmaking): +4–6 weeks for magical crafting techniques.
- Cultural Instruments: +2–4 weeks if tied to rituals or regional traditions.
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