Rules at the Table
1. No Metagaming
Metagaming is when a player uses real-life knowledge that their character wouldn’t reasonably have to influence decisions in the game. For example:
- Knowing the stats of a monster from the Monster Manual and using that information to exploit weaknesses your character shouldn’t be aware of.
- Discussing out-of-character details, like the DM’s hints or foreshadowing, and acting on them as if your character has insider knowledge.
Why is this a rule?
Dungeons & Dragons is about stepping into your character’s shoes and living their story. Metagaming breaks immersion and reduces the thrill of discovery and problem-solving.
How to avoid it:
- React based on what your character sees, hears, and knows, not what you know as a player.
- Ask questions like, “Would my character reasonably know this?” before making decisions.
- Work with the DM if you’re unsure about what your character might know.
2. Anything Said At The Table Is In Character (Unless Otherwise Specified)
When you speak during the game, it’s assumed your character is speaking unless you clearly indicate you’re speaking as yourself (the player).
Why is this a rule?
Keeping everything in-character helps maintain immersion and prevents confusion about what’s actually happening in the story versus table talk.
How to specify out-of-character comments:
- Use phrases like, “Out of character...”, "Above Table..." or “DM question...”
- Physically gesture (e.g., raising a hand) to signal you’re stepping out of character.
- Some groups use shorthand like “OOC” (Out of Character) when clarifying.
3. DM Has Final Say on Rule Interpretation
The Dungeon Master (DM) is the ultimate authority on how rules work at the table. While the rulebooks provide guidelines, the DM has the power to clarify, interpret, or even alter rules to suit the needs of the story and gameplay.
Why is this a rule?
D&D rules aren’t perfect and can’t account for every situation. The DM’s job is to keep the game running smoothly and fairly. They might make calls on the fly to keep the momentum going instead of stopping to debate minor details.
How to handle disagreements:
- Respect the DM’s ruling in the moment.
- If you think something was unfair, bring it up after the session—not during gameplay.
- Trust that the DM is acting in the best interest of the game and players.
4. Respect Everyone at the Table
D&D is a collaborative game, and everyone deserves to feel welcome and heard.
Guidelines:
- No interrupting or talking over others during roleplay or discussions.
- Respect everyone’s boundaries—both in and out of character.
- Avoid controversial topics or jokes that could make others uncomfortable.
- If a disagreement arises, handle it respectfully and, if needed, discuss it privately after the session.
5. Keep Distractions to a Minimum
D&D requires focus to stay immersed in the story and mechanics.
Guidelines:
- Put phones on silent and avoid texting or scrolling unless it’s game-related.
- Try to avoid side conversations during gameplay.
- If you need to step away, let the DM know so the group can plan around your absence.
6. Be Prepared for Your Turn
Combat and exploration flow more smoothly when everyone is ready for their actions.
Guidelines:
- Know what your character can do, including spells and abilities.
- Roll dice and calculate damage quickly to keep things moving.
- If you’re unsure about a rule, ask ahead of your turn instead of holding up combat.
7. Keep Track of Your Character Sheet and Inventory
Players are responsible for their own characters and resources.
Guidelines:
- Track hit points, spell slots, and item usage carefully.
- Make sure your character sheet is updated between sessions.
- Bring your own dice, miniatures, and notebooks, if needed.
8. Food and Drinks Policy
Snacks and drinks are great, but keep the table clean and organized.
Guidelines:
- Don’t bring anything messy that could ruin character sheets, maps, or dice.
- Clean up after yourself before leaving.
- If you’re hosting, let people know what’s allowed ahead of time.
9. Don’t Hog the Spotlight
Everyone deserves their moment to shine in the story.
Guidelines:
- Share the focus during roleplay—don’t dominate scenes.
- Encourage quieter players to contribute and participate.
- If you notice someone struggling to speak up, help create opportunities for their character.
10. End on a High Note
Sessions should wrap up in a way that keeps people excited for the next game.
Guidelines:
- Let the DM know if you need to leave early so they can plan an appropriate stopping point.
- Save feedback or suggestions for after the game, unless it’s urgent for gameplay.
- Help clean up the table and pack away materials before leaving.
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