Crypt Carnival Juggler Character in Tales of Justice | World Anvil

Crypt Carnival Juggler

The Crypt Carnival Jugglers are deadly troubadours who combine a vast array of gadgets and technical know-how with their mentalist, and acrobatic skills. They are the technicians of the carnival and medics for a crew on a contract.

 

Always inventing, Jugglers often carry similar offensive and defensive gadgets. However, it's common for a Juggler to have a unique trick or four up their sleeve! Their gadgets are always themed appropriately for the Carnival and some even are made with the intent to augment a performer's use of Clouding Minds.

Children
Aligned Organization

Crypt Carnival Juggler

DEX
6
STR
3
BODY
3
INT
7
WILL
4
MIND
5
INFL
5
AURA
4
SPIRIT
4
Initiative
22
Hero Points
100

POWERS

(* Linked Powers)


  • "Cloud Minds" (Hypnotism): 4;
  • Mental Illusion: 3;




  •  

    BONUSES AND LIMITATIONS

    Clouding minds requires either full eye contact or the target be within verbal communication ( over a communication system counts as well ), the same goes for the e Mental illusion which is just an aspect of Cloud Minds

    SKILLS

    (* Linked Skills)


  • Acrobatics (Athletics, climbing, dodging): 7;
  • Martial artist: 4;
  • Thief (Locks and safes, security systems, stealth): 6;
  • Weaponry (Firearms, Melee, Grapple Line): 5;
  • Gadgetry: 7;
  • Medicine (First Aid, Medical Treatment): 5;
  • Military Science (Demolitions, Tracking, Camouflage): 5;
  • Vehicles (land): 3;
  • Weaponry (Exotic,Melee,Firearms): 4;

  • ADVANTAGES



  • Connoisseur;
  • Lightning Reflexes;
  • Street (High
  • Crypt Carnival (high

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Circus aerialist, thief
    : Wealth 6 ( Approx. Annual Income : $80,000)

    EQUIPMENT



  • COSTUME [BODY 5, Skin Armor: 1]
  • Crypt Carnival Mask [BODY 3, Sensory Block: 8, R#3, Limitation: Sensory Block doesn't work against organic opponents. The masks absorb, block and baffle electronic means of detection directed at the wearer. The field will strong enough to disrupt audio communication at a range of 4 AP ]
  • Flash-smoke mini-grenade (x6) [BODY 1, Flash: 2, Fog: 4, Bonus: Flash and Fog activate at same use]
  • Communications Earbud [BODY 4, Radio Communications (Scrambled): 10, R#2]
  • Grappling Gun [BODY 6 STR 5, Snare: 5, Limitation: Snare can only be used to create a Swing Line].
  • Bola [BODY 06, Snare: 06]


  • Assorted trick juggling balls, a Crypt Juggler will have a combination of the following ...
  • Weighted ball (x4) [BODY 5, EV 4, R#3]
  • Spiked weighted ball (x4) [BODY 5, EV 4, Claws: 3, R#3]
  • Gas balls (x4) [BODY 2, Snare: 5, Misc: Snare represents a character struck by the gas is immobilized from coughing, R#3]
  • Stun balls (x4) [BODY 2, EV 7 (Area of Effect 0 APs), Misc: generally just a hard rubber ball, similar to a small racketball, R#3]
  • Zapper balls (x4) [BODY 2, Lightning (No Range): 5, R#3]
  • Fire balls (x4) [BODY 2, Flame project (No Range): 5, R#3]
  • Nitric acid balls (x4) [BODY 2, Acid (No Range): 5, R#3]
  • Eight ball (x2) [BODY 2, EV 5, Jumping: 3, Superspeed: 2, Misc: Jumping and Superspeed are added to EV based on the type of attack, or for a 'dodge' if the ball is attacked while in motion. They cannot be added together, only one at a time and only after the ball is in motion, R#3]

  • SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The person possesses agility equivalent to individuals well honed in atheletic prowess. Examples: gymnasts, stunt men or women, circus aerialists.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

     
    WILL (Willpower)
    The person has a focused will and can summon the courage to save victims from hazardous situations such burning buildings. They might naively risk his life for stories or glory.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $1600 per week

     
     

     

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