Crypt Carnival Aerialist Character in Tales of Justice | World Anvil

Crypt Carnival Aerialist

High-flying aerialists are the elite among the Crypt Carnival members. They are as deadly as they are elegant. Aerialists are the "snipers" and "stalkers", able to strike from unpredictable directions with weapons and illusions through clouding a target's mind.

 

Drawn from either Attendants or Acrobats, Aerialists make heavy use of unusual weapons such as attacking with a weighted ribbon, using a gliding cloak to harass and unsettle an opponent, and so on. Their greatest strength is the hit and run tactic and ambush tactics that set them apart from the other ranks.

Children
Aligned Organization

Crypt Carnival Aerialist

DEX
6
STR
3
BODY
4
INT
5
WILL
4
MIND
5
INFL
5
AURA
4
SPIRIT
4
Initiative
20
Hero Points
100

POWERS

(* Linked Powers)


  • "Cloud Minds" (Hypnotism): 4;
  • Mental Illusion: 4;




  •  

    BONUSES AND LIMITATIONS

    Clouding minds requires either full eye contact or the target be within verbal communication ( over a communication system counts as well ), the same goes for the e Mental illusion which is just an aspect of Cloud Minds

    SKILLS

    (* Linked Skills)


  • Acrobatics (Athletics, climbing, dodging): 10;
  • Martial artist: 6;
  • Thief (Locks and safes, security systems, stealth): 5;
  • Vehicle (Flying/Gliding capes): 5;
  • Weaponry (Firearms, Melee, Grapple Line): 5;

  • ADVANTAGES



  • Connoisseur;
  • Lightning Reflexes;
  • Street (High
  • Crypt Carnival (high

  • DRAWBACKS

    OCCUPATION AND WEALTH

    Circus aerialist, thief
    : Wealth 6 ( Approx. Annual Income : $80,000)

    EQUIPMENT



  • COSTUME [BODY 5, Skin Armor: 1]
  • Crypt Carnival Mask [BODY 3, Sensory Block: 8, R#3, Limitation: Sensory Block doesn't work against organic opponents. The masks absorb, block and baffle electronic means of detection directed at the wearer. The field will strong enough to disrupt audio communication at a range of 4 AP ]
  • Flash-smoke mini-grenade (x6) [BODY 1, Flash: 2, Fog: 4, Bonus: Flash and Fog activate at same use]
  • Bullwhip [BODY 6, EV 2, Stretching: 2, Limitation : Stretching allows No Fine Manipulation (-2)]
  • FLYING CAPE [BODY 3, Flight: 5, Gliding: 4, Limitation: Flight can only carry 2 APs of Weight and is Winged]
  • Communications Earbud [BODY 4, Radio Communications (Scrambled): 10, R#2]
  • Grappling Gun [BODY 6 STR 5, Snare: 5, Limitation: Snare can only be used to create a Swing Line].
  • Weighted Ribbon (used in the same manner as a weighted chain in combat, worn as a belt sash) [BODY 4, EV 4 (5 w/Martial artist)]

  • SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The person possesses agility equivalent to individuals well honed in atheletic prowess. Examples: gymnasts, stunt men or women, circus aerialists.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    The individual has the ability to process information on the level of an industrious college student.

     
    WILL (Willpower)
    The person has a focused will and can summon the courage to save victims from hazardous situations such burning buildings. They might naively risk his life for stories or glory.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $1600 per week

     
     

     

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