Overview of House Rules

This is a listing of House Rules with short explanations and links to Articles with more details. Many of the headings link to articles with more detailed explanations. If no link is available, the house rule likely didn't need further explanation.   My goal for any campaign is to create a shared story between GM and the players. The goal of many of these house rules is to encourage role-playing (not roll-playing) and tie players and characters more deeply into the story.   Also see Creature Clarifications and Notes    

Character Options

 

Archetypes

A character taking an Archetype must receive training of some type. A fight doesn't just pick up a spellbook and start casting spells, and a wizard just doesn't pick up a sword and shield and understand how to make attacks of opportunity. That training comes either from a local organization (see Organization rules below) or from training with a mentor. PCs may not be mentors for other PCs. The training required to pick up features of another class is done during downtime actions.    

Lore and Professions

While Lore is an incredibly useful Skill. The current version overuses Lore. If a player wanted to take a Lore skill category to represent a trade or profession, they gain that profession as a skill. So no Cooking Lore, it's just Cooking. Players should work with the GM if they feel that another ability better suits the profession (Wisdom for Cooking). This really is only a change in semantics except for the use of different abilities that better represent the trade or profession.    

Prayer Books

While spellbooks are generally considered the domain of wizards, other classes sometimes find a need for their own books. Clerics, Druids, and Champions generally call these Prayer Books. Any prepared caster who learns an Uncommon or Rare spell must record that spell in some manner and have access to the spell in order to prepare it. Also, rituals are always in written form. A spell or ritual takes up one page per spell level.    

Spellbooks

Spellbooks no longer have a fixed number of pages, expanding as the spell repertoire expands. The link above contains the new rules along with RAW rules and actions about spellbooks.    

Downtime

 

Time Flies and Downtime

In-game time passes at least at the same pace as real time. If it takes 3 weekly sessions to finish a quest, then at least 3 weeks of game time elapses either during or after the quest line is over. The link provides more details and justifications.    

Craft

A change of the Crafting System to bring it more in line with PF1 Crafting while still keeping many of the PF2 rules. The major changes are in Crafting Times and setting the material costs at half as the baseline, to avoid the use of the Earn Income chart from the Core Rulebook.    

Earn Income

This is a simplified version of the Earn Income Downtime Action.    

Organizations and Affiliation Rules

Some RAW and some new actions and dynamics to make organizations more accessible, vibrant, and valuable to the character.

Articles under Overview of House Rules


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